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Thread: If the player isn't attacking, make it so the ultimate DOES NOT CHARGE

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    Senior Member wowdah's Avatar
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    Default If the player isn't attacking, make it so the ultimate DOES NOT CHARGE

    Please consider this. In terms of a timed runner's perspective. The 100 movement speed boost ultimate is clearly important for timed runs, especially lower maps. However, currently you have to wait 10 minutes for it to charge (in the beginning of map, before starting the timer). You're essentially making us wait 10 minutes per run to have a better chance of getting a record. Why not just make it so that the ultimate DOES NOT charge in the beginning of the map? This would make it much better since players wouldn't have to wait for 10 minutes per run, and can simply run maps like normal. Please vroom?
    Last edited by wowdah; 07-14-2018 at 09:31 AM.
    http://www.spacetimestudios.com/attachment.php?attachmentid=45216&d=1383296273

    Ign: frynoodles

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