Page 1 of 3 123 LastLast
Results 1 to 20 of 53

Thread: FEEDBACK: Luck Elixirs/Enhancers are Evil?

  1. #1
    Fastronaut Nightarcher's Avatar
    Join Date
    Aug 2010
    Location
    The Shire - Hobbiton
    Posts
    1,189
    Thanks Thanks Given 
    89
    Thanks Thanks Received 
    34
    Thanked in
    25 Posts

    Default FEEDBACK: Luck Elixirs/Enhancers are Evil?

    EDIT: as of the newest Luck upgrade to include pinks, these 100% Luck Enhancers need to be abolished. I'm changing my opinion from just feedback to adamant opposition. This is a warning of what will happen come the next level cap if these remain.

    --

    Just to let you all know, I've always been a critic of Plat-purchased advantages in-game.

    When PL first came out and I had to pay for campaigns, I loved it! And when vanities appeared, I gladly dished out some cash for a nice decorative helm. However, when they completely changed the Elixir system, things started to go downhill in terms of player-quality and skill (in my humble opinion.)

    --

    But let's get to the point, shall we! I'm not saying I'm right, but here's the issue as I see it.

    1. The game revolves foremost upon the in-game economy, including in-game currency and non-Platinum gear. Prices depend on supply/demand, upcoming content, etc. Besides leveling, everybody strives to obtain the best gear or make money.


    2. Until the elixir update, this economy was the only area we couldn't easily "buy our way through." Xp/damage elixirs make leveling easy, requiring no skill. But with old luck elixirs well-balanced out, and the plat-to-gold rate not worth it, the economy was almost independent of the Plat system. This is the way it should be.


    3. In the past, the droprate was an area everybody was equal on. No matter if you could do runs faster or more of them, everybody always had the same chance to get an item. (I say this because Luck elixirs were so minimal in effect in the past.) My confirmed fear is that these beefed-up Luck pots will create a HUGE imbalance in the Droprate and Economy, favoring Plat-purchasers. I think that, if anything, this one area of the game should be the area where everyone is equal and cannot buy their way through.


    -


    Because of changes since I've made this thread, this is a necessity. I support and devs, and I have tons of Plat-purchasing friends who are extremely skilled. However, this is a major problem. I'm not just thinking about me, as I could purchase Platinum if I wanted. It's about the SL (and possibly PL) economy in general, and I love this game and want to see it thrive.
    Last edited by Nightarcher; 11-19-2011 at 11:44 AM.
    Gandalf有evel 21 Arcane Legends Sorcerer
    Redeemed有evel 12 Sorcerer twink

    Nighttrooper - Level 40 Commando [retired]
    Nightarcher - Level 60 Avian Archer [retired]

  2. The Following 2 Users Say Thank You to Nightarcher For This Useful Post:


  3. #2
    Senior Member TANKKAAR's Avatar
    Join Date
    Mar 2011
    Location
    Down under!
    Posts
    1,798
    Thanks Thanks Given 
    430
    Thanks Thanks Received 
    246
    Thanked in
    160 Posts

    Default

    I wouldnt worry....lol used 2 of those luck pots with 100% reroll so far and havent got a single drop while on it yet.... However elixer free have landed 3 great drops... Hmmm...

  4. #3
    Fastronaut Nightarcher's Avatar
    Join Date
    Aug 2010
    Location
    The Shire - Hobbiton
    Posts
    1,189
    Thanks Thanks Given 
    89
    Thanks Thanks Received 
    34
    Thanked in
    25 Posts

    Default

    Have you used them today? Today was the big change in Luck Enhancers, and the 100% Enhancers changed as well.
    Gandalf有evel 21 Arcane Legends Sorcerer
    Redeemed有evel 12 Sorcerer twink

    Nighttrooper - Level 40 Commando [retired]
    Nightarcher - Level 60 Avian Archer [retired]

  5. #4
    Senior Member Kahlua's Avatar
    Join Date
    Oct 2011
    Posts
    1,234
    Thanks Thanks Given 
    57
    Thanks Thanks Received 
    143
    Thanked in
    88 Posts

    Default

    Quote Originally Posted by Nightarcher View Post
    Have you used them today? Today was the big change in Luck Enhancers, and the 100% Enhancers changed as well.
    All you get now is a green flashgun every drop lol. I got 5+ in each level ive run with the 100% elixir now.
    They also don't change purple drops to pinks...so yeah.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=62120&dateline=131973  8744
    Kahlua/Knowledgebase - Star Legends Help

  6. #5
    Forum Adept Hullukko's Avatar
    Join Date
    Jan 2011
    Location
    Quit PL due to GCD
    Posts
    319
    Thanks Thanks Given 
    35
    Thanks Thanks Received 
    22
    Thanked in
    15 Posts

    Default

    In spite of purps not turning to pinks I am afraid this may adverse effects for the new campaigns early on when purps are still rare. Then those with plat stand a lot better change of getting purps early on and cash in on their limited supply and high demand.

    And for the record, I'm one of those that will benefit from this change because I'm a heavy plat spender. Even so, I think the best gear should be worn by those that have earned it in game.

    But I have to think on the matter a bit more. For now that's just speculation.
    SoiledPants 41 eng, NoPants 41 op, PoofyPants 41 com, Hullukko (retired) 56 mage, NoPanties 21 vampire

  7. #6
    Banned Elyseon's Avatar
    Join Date
    Jan 2011
    Location
    you tell me
    Posts
    4,738
    Thanks Thanks Given 
    94
    Thanks Thanks Received 
    516
    Thanked in
    378 Posts

    Default

    I used the 100% luck elix and didnt get a single reroll in Mt Fang

  8. #7
    Senior Member Slant's Avatar
    Join Date
    Oct 2011
    Posts
    1,048
    Thanks Thanks Given 
    92
    Thanks Thanks Received 
    95
    Thanked in
    84 Posts

    Default

    you can catch up easily to anyone using the luck elix by simply playing more games, they do not have a clear advantage at this point

    update changed that
    Last edited by Slant; 11-19-2011 at 02:55 PM.

  9. #8
    Fastronaut Nightarcher's Avatar
    Join Date
    Aug 2010
    Location
    The Shire - Hobbiton
    Posts
    1,189
    Thanks Thanks Given 
    89
    Thanks Thanks Received 
    34
    Thanked in
    25 Posts

    Default

    Ok, as of today's elixir update, these Luck pots are overpowered. This is an extreme lack of insight on the Devs' part: now Plat-purchasers can have many times the luck of anyone else.

    I usually can deal with Plat-purchased advantages, but this is too far. It's unwise, because I don't think they realize how much this will effect the economy. I've seen picture of double Pink drops today already... Both the result of a reroll.
    Last edited by Nightarcher; 11-18-2011 at 11:14 PM.
    Gandalf有evel 21 Arcane Legends Sorcerer
    Redeemed有evel 12 Sorcerer twink

    Nighttrooper - Level 40 Commando [retired]
    Nightarcher - Level 60 Avian Archer [retired]

  10. #9
    Forum Adept ProSophist's Avatar
    Join Date
    Oct 2010
    Location
    Under A Rock
    Posts
    418
    Thanks Thanks Given 
    19
    Thanks Thanks Received 
    75
    Thanked in
    39 Posts

    Default

    They over-improved the luck elixirs, making the pink items more platinum purchasable item rather than a legendary grind item.

    But player greed also contributes for market instability. These people are pricing an item in million which will lose relevance in a few weeks.
    Anybody can sacrifice a queen. The real trick is getting away with it.

  11. #10
    Member roufus's Avatar
    Join Date
    Jul 2011
    Posts
    123
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    7
    Thanked in
    6 Posts

    Default

    I agree there what happened to the first pinks that were available in slouch ehh noone cares and the new pinks will probably end up the same way since new content comes out next month

  12. #11
    Senior Member Xaphan Fox's Avatar
    Join Date
    Aug 2011
    Location
    A hole in the ground under a bridge down by a river...
    Posts
    592
    Thanks Thanks Given 
    6
    Thanks Thanks Received 
    178
    Thanked in
    108 Posts

    Default

    Quote Originally Posted by ProSophist View Post
    But player greed also contributes for market instability. These people are pricing an item in million which will lose relevance in a few weeks.
    Why sell it for a reasonable price when I can sell it for 1,000,000 knowing darn well someone bored with 150$ will plat it up and get the credits he/she needs in seconds.

    If you dont buy plat, gl seeing pinks without elixir or buying it from auction without bought credits.

  13. #12
    Fastronaut Nightarcher's Avatar
    Join Date
    Aug 2010
    Location
    The Shire - Hobbiton
    Posts
    1,189
    Thanks Thanks Given 
    89
    Thanks Thanks Received 
    34
    Thanked in
    25 Posts

    Default

    Quote Originally Posted by ProSophist View Post
    They over-improved the luck elixirs, making the pink items more platinum purchasable item rather than a legendary grind item.
    Agreed: this is what I was afraid of when they first announced "100% Luck Enhancers!" Now it's happening.
    Gandalf有evel 21 Arcane Legends Sorcerer
    Redeemed有evel 12 Sorcerer twink

    Nighttrooper - Level 40 Commando [retired]
    Nightarcher - Level 60 Avian Archer [retired]

  14. #13
    Senior Member Ardon's Avatar
    Join Date
    Aug 2011
    Location
    Phoenix, Az
    Posts
    1,165
    Thanks Thanks Given 
    297
    Thanks Thanks Received 
    125
    Thanked in
    96 Posts

    Default

    The thing is, this doesn't only effect legendary weapons. It effects every rare item out there. What's the point of farming for a non plat person. I someone with plat can easily do it with miner's luck. They'll make all the money and when non-plat people get a rare drop, it's worth maybe even 5k, at the most.

    Once people figure out that they can farm like crazy with these elixers, the market will be in their favor.

    I was against these elixers from the start. Though I didn't see it going this far when they were released.

    Instead of having these elixers, STS could have had a higher drop rate then the previous pinks.

    I'm sure these guns were meant to keep us busy until the next update, but there's no reason now, since you can buy miner's luck and you're pretty much guaranteed a gun.
    Main: Ardon lvl 41 Operative


  15. #14
    Member Noobbe's Avatar
    Join Date
    Sep 2011
    Posts
    54
    Thanks Thanks Given 
    8
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    This is a question of the SL Monetary Policy and the desired goals. Platinum is effectively an STS 'government' instrument to influence the credit/item economy. So the first question is what are the economic goals? I have to guess its:

    1. Sell platinum at a rate that funds STS business objectives
    2. The number of items or credits should be a function of the desired rarity and the number of total players, with a fixed distribution by rarity. E.g. Legendary items should be 5perc, epic 10perc, rare 15 perc, uncommon 20 per common, common 30 perc, trash 20 perc.

    In support of #1, I think the effectiveness of Miners shoul drop to less than 100, maybe 25 percent. I don't think this would reduce the purchase rate significantly since this is probably a price in-elastic item. This would also improve the likelihood of a long term sustained purchase rate (conversion rate). If left as is, the market will be flooded with premium items, dropping credit prices and the reducing the value of the elixir.

    Somewhat related, I think #2 needs a bit of rebalancing. I think it's a shame that common and even uncommon items have little value in the CS, much less in terms of player use. Increasing rarity for rare, epic and legendary items will make the lesser items more desirable and would also increase player satisfaction. Imagine, being excited to loot an uncommon type III flashgun ;-).

    While this economic policy doesn't need to be as robust as Eve Online, I do think STS games are getting to a critical mass where these types of MMO questions need more complex strategy and execution to maximize player satisfaction and ensure sustained business growth.

    That's my 2 cents.
    Last edited by Noobbe; 11-19-2011 at 02:31 PM.
    PL: Eisander, mage | SL: Cybrax, engineer

  16. #15
    Senior Member Slant's Avatar
    Join Date
    Oct 2011
    Posts
    1,048
    Thanks Thanks Given 
    92
    Thanks Thanks Received 
    95
    Thanked in
    84 Posts

    Default

    uh just tried out the new elixers thoroughly, and I have a big BIG problem with them, and agree completely to all the points in the frst post, especially number 2
    this luck elix destroys the in game economy, destroys relationships between people, and even hurts the farmers who use it and get good drops... because the more you use it the less your stuff is worth... this is a bad thing to bring into the game, the initial luck elixes were good enough, didnt have a problem with those, but these ones drop items waay too much, basically the platinum-for credit ratio carefully maintained by STS goes for a toss because this 20 plat elix is worth 60000 credits at a minimum, 90000 easy and much more if used even better... dont like the elix one bit

    im all for IAP and microtransactions, and wudnt even mind more plat items in the store, or so to speak plat purchasable advantages, what I am against is how this particular elix brings about changes in the economy that destroys so much of people's progress in the game so far, and one of the main reasons why people play the game beyond a few days after level cap at all

  17. #16
    Member
    Join Date
    May 2011
    Location
    Melbourne
    Posts
    185
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Quote Originally Posted by Xaphan Fox View Post
    Why sell it for a reasonable price when I can sell it for 1,000,000 knowing darn well someone bored with 150$ will plat it up and get the credits he/she needs in seconds.

    If you dont buy plat, gl seeing pinks without elixir or buying it from auction without bought credits.
    If anything its the other way around, pinks will be more common and prices will fall fast. Spending large amounts of money on pinks is the biggest waste. When you can solo the first 3 levels of a campaign you dont need the best gear. i didnt buy my 35 purples until after i was lvl 36. Didnt need them, and prices were way to high.
    PL - BreadKeeperzz - 55 Bear -=- BreadKeeper - 53 Mage -=- SirKeeper 10 Bear
    SL - Keeper - Commando -=- SirKeeper - Engie
    Guild - Atomic Legends

  18. #17
    Fastronaut Nightarcher's Avatar
    Join Date
    Aug 2010
    Location
    The Shire - Hobbiton
    Posts
    1,189
    Thanks Thanks Given 
    89
    Thanks Thanks Received 
    34
    Thanked in
    25 Posts

    Default

    Quote Originally Posted by Breadkeeper View Post
    If anything its the other way around, pinks will be more common and prices will fall fast. Spending large amounts of money on pinks is the biggest waste. When you can solo the first 3 levels of a campaign you dont need the best gear. i didnt buy my 35 purples until after i was lvl 36. Didnt need them, and prices were way to high.
    Yes, it does make items more common and cheaper to buy. But it also makes money-making for non-Plat-purchasers a heckofalot harder.
    Gandalf有evel 21 Arcane Legends Sorcerer
    Redeemed有evel 12 Sorcerer twink

    Nighttrooper - Level 40 Commando [retired]
    Nightarcher - Level 60 Avian Archer [retired]

  19. #18
    Junior Member Deadbeathc's Avatar
    Join Date
    Nov 2011
    Location
    California
    Posts
    42
    Thanks Thanks Given 
    13
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default

    Just a heads up. 25% is also affected by the updates. Even though that's only a 1/4 chance, still a decent chance.
    Deadbeat- 36 Operative
    Deadbeathc - 36 Engineer
    OdeadbeathcO - 36 commando

  20. #19
    Senior Member Slant's Avatar
    Join Date
    Oct 2011
    Posts
    1,048
    Thanks Thanks Given 
    92
    Thanks Thanks Received 
    95
    Thanked in
    84 Posts

    Default

    not the pinks that are a problem, in fact, the pinks were always worthless, people who have the millions of credits now got it by selling recipes and good purp drops from boss, not by buying a lot of plat credits or reselling vanities... its items across the spectrum, including the greens, that are a problem for example it took 100 runs on rockfall and 200 on dmc before you could get about 20 elite chests from which if you were lucky maybe you would get 3 items of a neutronic/iridium/gallowtech set, now if you farm these levels using the elixer, you get one item from these sets for every elite chest... this is as good as these sets being available in the store for 3 plat, which makes these items basically worthless
    those hurt most by this "evil" elix are the farmers who grinded through these runs to get these sets together
    Last edited by Slant; 11-19-2011 at 06:18 PM.

  21. #20
    Member
    Join Date
    May 2011
    Location
    Melbourne
    Posts
    185
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Quote Originally Posted by Nightarcher View Post
    Yes, it does make items more common and cheaper to buy. But it also makes money-making for non-Plat-purchasers a heckofalot harder.
    And that in turn does not matter since items will be cheaper and wont need lots of creds to buy. Unless you need to have lots of credits in the bank to prop the ego.
    Id rather have the items i want and no gold.
    PL - BreadKeeperzz - 55 Bear -=- BreadKeeper - 53 Mage -=- SirKeeper 10 Bear
    SL - Keeper - Commando -=- SirKeeper - Engie
    Guild - Atomic Legends

  22. The Following User Says Thank You to Breadkeeper For This Useful Post:


Similar Threads

  1. How Drop Rates Work (Simplified) and the Factor of Luck Elixirs
    By Physiologic in forum PL Player Guides
    Replies: 63
    Last Post: 02-01-2012, 07:18 AM
  2. What is the best way to get to level 36 without using enhancers?
    By starsavior in forum SL General Discussion
    Replies: 13
    Last Post: 10-26-2011, 03:57 AM
  3. How Drop Rates Work (Simplified) and the Factor of Luck Elixirs
    By Physiologic in forum PL General Discussion
    Replies: 43
    Last Post: 07-06-2011, 09:31 PM
  4. Big Luck / Little Luck 100 drop test results
    By Redbridge in forum PL General Discussion
    Replies: 40
    Last Post: 03-16-2011, 04:38 PM
  5. Feedback: Elixirs buyinng buttons
    By setec in forum PL Suggestions and Feedback
    Replies: 4
    Last Post: 11-13-2010, 06:20 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •