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    Quote Originally Posted by PsychoNuke View Post
    I love the concept of spirit gear, the stats are good and the proc sounds really tempting.
    So I started my grind, got murks, then bought the weapon and then spent plats on spirit attunement elixirs and was able to level it to close to level 40.
    I understand that the proc is suppose to get stronger every level but I do not see this happening. I thought its a bug: may be the proc damage is not getting up to the level of the weapon, so I checked with a rogue whose weapon level was 46, and our weapon procs almost did same amount of damage (which is basically nil).

    I am really disappointed at this stage; I have a Spirit weapon which is suppose to represent level 71 mythic at max level, which I would like to use because I want upgraded stats. But then even with the upgraded stats I am under-powered in PVE compared to any other mage that uses old weapons.

    I compared the Spirit weapon proc to every old weapon, in hopes that it will supersede at least 1 of them. I tested it against the below weapons:
    • Flame Forged Staff (Level 51 Mythic):
      Wildfire proc stacks automatically multiple times and adds extra damage every stack. Even if the stats are low the mobs get killed pretty quickly.
    • Immortal Staff (Level 56 Arcane):
      Immo has damage stack+banishment, there is no comparison for this proc.
    • Balance Staff (Level 60 Mythic):
      I do not understand the mechanism of how Balance staff's Dark Attunement proc works as its not mentioned or discussed anywhere, but the damage is really OP. I expect the spirit staff proc to do same kind of damage, but at present its not even close to half of it.
    • Dragon Hunter Staff (Level 46 Arcane):
      The %health depletion proc is doing a pretty great job even after the nerf. I would say DS and Balance staff are on the same level when it comes to dealing damage to boss, though I would prefer Balance staff for raids now because it has no cap.


    So here are my current options as a level 71 mage.
    1. Use a level 60 weapon for Boss, which is 11 levels lower than my current.
    2. Use a level 56 weapon for Mobs, which is 15 levels lower than my current.
    3. Change my class to enjoy the new end game gear and OP stats.

    I refuse to select any of the above. Please understand that we want to use the best in slot gear the game has to offer. I am very much ready to spend the time and money to achieve it, and I was hopeful that things will change this expansion. But turns out as a mage I dont have a choice but to use old weapons .

    What I expect:
    I expect the Spirit weapon procs to do the same amount of damage the previous generation Mythics use to do for their level of content. Basically I am asking Spirit weapons to do same damage for level 71 content that Balance staff use to do for level 60 content.

    *I do not ask for nerf for old, I only ask the new to be better. I would appreciate if you show consideration on this plea. Thank you.*
    2 things to clarify:

    + Flame staff doesn't stack with other Flame staff procs. It was changed when they made some optimizations to the Flame Staff for it to produce less lag with the solution of reducing the rate of burn ticks, and be replaced with a slower burn tick speed, but such that each burn tick will deal more damage.

    Previously they do stack with multiple Flame Staffs, but now only 1 Wildfire will be allowed to stack, if another procs, then the other will stop. Hence the reason why we can't kill Unearthed Bael for like 10seconds anymore in Maus when compared before the changes.


    + How does the Balanced Staff Dark Attunement proc work? Well, if you read it again, it says it curses multiple enemies, hence also the reason why you can see curse effects whoever is affected by the proc.

    Why is it so powerful? Well my only theory is that, if curse reflects the damage back to the enemy, then both the Hydra and Orrick deal massive damage for it to deal that much damage to itself. Also reason why it isn't so effective against other bosses is because their damage may not be as strong for it to be a faster alternative.

    If so, then why our Curse skill and Tyranica AA do absolutely nothing to them? Well, another theory is that the Balance Staff might be reflecting 100%+ of the enemies/bosses damage, while our Curse skill, and Tyranica AA will only reflect a miniscule % of the enemies/boss damage, thus boss/enemy not being affected as such.

    Hope this answers some of your questions. Ty

    Sent from my SM-A800F using Tapatalk

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