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Thread: The Extensive Mount Fang Boss Guide!

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    Default The Extensive Mount Fang Boss Guide!

    Extensive Mount Fang L59-66 Boss Guide!

    Hey guys, so it’s been a while since I have done one of these. I believe my last boss guide was Balefort Sewers. Now, following tradition, I will make these into video guides, but I am currently waiting on Google Chrome to release. So, as of right now, I will just make it an elaborate and detailed text guide. It will be updated with video ASAP.


    Mount Fang Map 1: This boss is a simple kill. It doesn’t have many mechanics except kite and stay out of his reach, especially when the yellow aura appears at his feet. There is often a speed orb that spawns at the boss spawn spot. I highly recommend the person who is kiting the boss to use it. I believe you know the basics as how to kill an enemy. For this particular boss, I highly recommend that a bear tanks on the side while an archer is taking charge and kiting the bosses with the speed elixir provided. Honestly, you should be more worried about the ridiculous amount of health that the mobs of the first level have; that will likely be your only challenge.


    The fastest way to take him out is in the following order:

    • Bear: Beckon and stomp him into a corner, followed by a crippling slash to pin.

    • Bird: Lay down the roots first, shattering scream, then break armor, ending with blast. Use repulse to keep the boss away while taking full advantage of the speed orb.

    • Elf: As soon as you see those roots, hit that lightning. It creates “NATURE STRIKE” which causes insane damage. This followed by “CRUEL BLAST” from birds makes the boss’s health bar go down so fast that you can literally see the health drop.

    Video Link: Coming Soon!


    Mount Fang Map 2: This boss is a bit trickier, Duke Edward.

    • Do NOT mindlessly attack the boss.

    • When first attacking, you are free to attack the boss, but save your high damage skills for later. Why? A mini boss will spawn. Once this boss spawns, he immediately lets loose a critical white text combo known as “ENTHRALLED”. This white text combo will leave you stunned and almost result in an instant death. Obviously, you want to take him out immediately.

    • So, the mini boss usually spawns when Duke Edward is at ¼ or ½ health. Keep your fingers ready and switch targets immediately. If you don’t Duke Edward’s armor bolsters and at least 1/3 of the party will immediately be wiped out due to “ENTHRALLED”. I suggest a bird keeps the mini separated with repulse, followed by laying down both roots and finishing him off with a cruel blast. When on elixirs, this combo instantly kills the mini boss. Also, stay at the entrance of the boss room. The mini boss will spawn on the other side; anyone near his perimeter, roughly 8-10mm will be almost instantly KO’D.

    Video Link: Coming Soon!

    Mount Fang Map 3:

    • Aunty Emma is an abusive aunty. She is not the type that will coddle you, but will seriously and critically damage you with her whining and complaining. Yes, her whining and screaming is so dampening that it actually has a physical effect to those that are near her.

    • Luckily for you, she is very lazy and will only stay in the center of the room. Thus, you must adopt the fighting strategy that models a fighter plane. When she isn’t screaming, go in range, bomb her with your spells, then run out AT LEAST 12mm out. This will normally be the very corners of the room or slightly outside the room: the gateways that allow entrance into Aunty Emma’s room.

    • Rinse and repeat this method until she is dead. If you get hit by her screams, she will most likely kill you, so develop a timing that is suitable to you. Do NOT go in range if you do not think you’re safe. The consequences will most likely be death. I think she’s a conservatist, which would explain everything, with a majority of the new generation being liberal, she isn’t taking it too well.

    • The spot I am dead at is where you want to be when fighting Auntie Emma, it will still damage you, but not kill you unles you just stand there. The smaller wave does not reach her; only the big scream does. The big scream will take out 3/4 armor tops, with no elixirs.



    Video Link: Coming Soon!

    Mount Fang Map 4: Count Vlod.

    • Count Vlod, I apologize twilight ladies of Pocket Legends, but Count Vlod isn’t your Edward Cullen, neither is Duke Edward, this bad boy wants blood and seems to have learned telekinesis to obtain it.

    • Count Vlod has a skill much like a bear’s beckon. Now, like a bear, it only has a 12mm range. This means, those with crossbows can kite it. The others? I fear you will just have to stay out of range.

    • This boss will heavily rely on your friendly bear and bird. The bear is expected to use beckon, stomp, hell scream, and crippling slash to keep him rooted. Please, fellow bears, crippling slash is THE MOST CRUCIAL slash you will ever need. Spamming it will be much appreciated.

    • Now, DO NOT TAUNT, the intent for this boss is not to take agro, as Count Vlod will even kill a bear almost instantly. You want to form a leash with this boss by having the bears repeatedly cripple and stun it while the birds take the agro and essentially tease Count Dracula by attacking him and keeping him out of range.

    • Elves, most of you cannot overtake a bird’s DPS, but in the event you do, put a cooldown on it. If you overtake it, it may be the death of your party.

    • Follow through with this until the boss dies.

    • Please be aware, it's almost crucial to have a tanking bear in your party for this boss, unless y'all are all on elixirs, even with the bear, have your elves revive immediately.

    Mount Fang Map 5:

    Will add more information on him later.



    Please, if I got any of the maps wrong, correct me. This is only to help, nothing else.
    Last edited by Zeus; 11-17-2011 at 09:21 AM.
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    Reserved.
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    Nice! I like aunt emma's description the best

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    Very thorough, thoughtful, and last but not least funny! I believe all that u say even though I have only seen the first map. Great job!

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    Nice guide Apollo!

    Someone told me that angry auntie Emma also regenerates when you get too close. I doubt it to be true, but she was very sure about it, so we basically only attack from the sides to kill her. So my question is basically, are you sure she doesn't regenerate when u get to close at the wrong moment?


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    Quote Originally Posted by JaytB View Post
    Nice guide Apollo!

    Someone told me that angry auntie Emma also regenerates when you get too close. I doubt it to be true, but she was very sure about it, so we basically only attack from the sides to kill her. So my question is basically, are you sure she doesn't regenerate when u get to close at the wrong moment?
    I'll test later tonight! I plan to do more runs tonight through the entire campaign and take notes on bosses' weaknesses and the best tactics to take them out. I'll definitely put that on my list!
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    Quote Originally Posted by Apollo View Post
    I'll test later tonight! I plan to do more runs tonight through the entire campaign and take notes on bosses' weaknesses and the best tactics to take them out. I'll definitely put that on my list!
    Cool! Looking forward to hear about it


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    Quote Originally Posted by Justg View Post
    U rok, thanks!

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    Omg thank you so much
    Really needed to know how to kill aunt emma

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    Wow great guide Parth!
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    Facts and humor make boss killing super Thanks for the great info. I especially like how you broke down the roles of each class.

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    great info apollo! nice job! this needs to be stickied

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    An archer and I have a theory on "auntie Emm". We think that she will reset once no matter what, BUT, she also seems to reset once for each death in her room. Strom and I ran Auntie about 5 or 6 times yesterday with a combination of guild and pugs. We noticed that with guild runs he could solo her because everyone listened when he told them to stay back. With the pugs they were more inclined to ignore us. With the predictable result death. Then they listened . . . Sometimes. Sigh.

    Anutie Emm, reset more times when people died in the room. Has anyone else noticed something similar?
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    Quote Originally Posted by Shellkaz View Post
    An archer and I have a theory on "auntie Emm". We think that she will reset once no matter what, BUT, she also seems to reset once for each death in her room. Strom and I ran Auntie about 5 or 6 times yesterday with a combination of guild and pugs. We noticed that with guild runs he could solo her because everyone listened when he told them to stay back. With the pugs they were more inclined to ignore us. With the predictable result death. Then they listened . . . Sometimes. Sigh.

    Anutie Emm, reset more times when people died in the room. Has anyone else noticed something similar?
    Yes, and I noticed it may sometimes take more deaths before she resets (?). Not sure... but something to do with her draining their lives and healing herself, maybe. I found that if I wear my lilith wand set and stand at the walls, I have more chance of surviving, spamming pots. I'm working on when to dive back in to hit her with closer skills, right now relying on people who can spot the signs to time my attacks and retreats (apparently she throws her arms back first, like mages do).

    Also, people, please stand near the mages, do NOT make the mage run across the room because the mage might then die if she doesn't time it properly--which is one reason why the rev might not happen fast if you're way across, the mage is sometimes waiting for the 'in-between' time when Aunt Em isn't doing her ghost thing.

    Also, I didn't have much luck in the doorway, I've been surviving better against the walls.

    Finally: leechers pay heed. Playing dead is likely not to work in this case because, without a full team pounding her, and people dying, she can reset and you will not get your drop/quest fulfilled. When you are revved, spam pots immediately, and time your attacks. I've been buying respawns and revving 3-4 times to find people just lying there, hoping that someone else will kill Aunt Em for them while they do nothing.
    Last edited by Uepauke; 11-16-2011 at 11:27 PM.
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    Nice guide, although I don't think Map 4's boss is named that...unless I need to get my eyes checked, lol. Boss on the Second Floor has the wicked Repulse attack that will knock you across the room if he nails you with it. I could be completely misreading this, however. I know that the final boss on the the third floor, the other Count, has the Beckon attack that one stands a better chance at immediately running back from the boss after he casts it, and that I have had success kiting with an Autobow.

    Btw, I have also seen more than one player claim that AoE attacks cause Emma to heal, and I am inclined to call it another bunk theory until someone proves otherwise...another "Keeper stealz your mana shieldz" sort of thing.
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    I suppose it's possible about Emma and her heals, but I've been in groups where everyone died except two birds and we killed her with no resets. A few of those groups had mages rev'ing while we were whacking her. It didn't seem particularly fast, but maybe we were just fast enough.

    I've also seen bears overwhelm Emma -- I haven't tried my bear yet, so some bear needs to weigh in on whether her ghosts can be disrupted.

    For Lofus, notice that his red ring is blank behind him. Your chances of survival are pretty good behind him and to the sides. The sides of him hurt but generally do not kill. I used to try to stand right behind him but that's kind of hard. So now, I try to be a bit ranged but to his side or behind him. He's facing whoever he's attacking but just before his red ring, he stops and doesn't turn. So that's when you can start moving behind him. Obviously, if you can get far enough from him, that works also, but note that going too far resets him.

    And map 4 (2nd floor) is Baron von Gobble. Lol. Actually for him, I can mostly survive his attacks but his tossing me about will take him out of range of my weapon, so I'll try to keep him in a corner where if he tosses me, it's a diagonal and my weapon will stay in range while I pot like crazy

    Oh and in the Crypt, you don't have to target the Thrall. If the group does areas, particularly combos, it'll die quickly. You can tell by how you are going through that level if you are a high damage group. If not, then yeah, someone or someones needs to kill the Thrall. Then of course, try to kill Edward before he spawns another Thrall.
    Last edited by Fyrce; 11-16-2011 at 11:37 PM.

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    Thanks Apollo! But I might be onto something about Count Vlod....
    When your fighting him, there is a spot of shadows (looks like what comes off shadow armor) with bats flying in it. Secondly, little black spots appear on the floor...
    I haven't experimented with it yet, but those could be 'safe spots'
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    Quote Originally Posted by Moogerfooger View Post
    Nice guide, although I don't think Map 4's boss is named that...unless I need to get my eyes checked, lol. Boss on the Second Floor has the wicked Repulse attack that will knock you across the room if he nails you with it. I could be completely misreading this, however. I know that the final boss on the the third floor, the other Count, has the Beckon attack that one stands a better chance at immediately running back from the boss after he casts it, and that I have had success kiting with an Autobow.


    Btw, I have also seen more than one player claim that AoE attacks cause Emma to heal, and I am inclined to call it another bunk theory until someone proves otherwise...another "Keeper stealz your mana shieldz" sort of thing.
    Thank you for the corrections! I'm terrible at remembering which bosses are in which map, was planning to go in game later tonight and fix all of that. In the mean time, I'll make those edits. Thank you very much, Mr. Studmuffin.


    EDIT: @Fyrce, I stated that because around the time Thrall spawns, everybody's AOE's are out, so Thrall simply gangs up and destroys the elves/birds. That's why I personally save my attacks until he spawns so I can take care of him personally, kinda like insurance.
    Last edited by Zeus; 11-16-2011 at 11:43 PM.
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    Great guide! Very helpful..I was running with a fully potted group and we were standing directly in front of emma , maybe 8-10 m away, just bombing her..none of us were killed, and she died pretty fast..not sure if its a glitch, or if it would work without a juiced party..try it out!
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    Once you get to hitting her, she's pretty easy to kill.

    And about the Thrall, I always get ready with my mage w/ two hands to spam pots/rev/heal and throw my AoEs. Usually I can throw them right as I walk in and then again when the Thrall shows, but people are gonna have to figure out their timing.
    Last edited by Fyrce; 11-16-2011 at 11:59 PM.

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    Very nice, the bosses in Mt. Fang are challenging, and quite overwhelming on first few tries, it brings back the strategy in this game. Since I'm a pure INT mage, I'll contribute some of my learnings on how a Softy Puffy Pure Int Mage should deal with these guys:

    Running on the assumption that you're running in a PUG...

    1st Boss (The Real Bandit Bear): Make sure you're with another mage, or a bird, so the chances of you getting aggro is lessened. Do not spam shield, use it wisely, when you hear him growling (like gurgox) that's your cue to put on your shield because shortly after that growl he will unleash his aoe attack which will kill you instantly 8/9 out of 10 times. In the event that you don't have your shield available when he's growling, run away!!! in most cases, when a mage dies, the entire party is wiped, since nobody can rev. Ironically, as soft as a mage is, you're supposed to be the last one to die in this boss, let the bears and birds die, rev them later (with your other finger ready to pot, don't use your shield after an aoe attack, since he will growl again shortly, and you won't have your shield up). Based on my exp, your shield will not be up everytime he growls, so the pattern would be, growl --> shield --> growl --> run away --> growl --> shield...so I hope that helped a bit.

    2nd boss (Edward not the Cullen): Make sure you don't "auto" target Edward (or the mini-boss), just be near enough so your aoe's can hit them, you don't want the mini-boss or boss aggroing you. Based on my exp, you can survive Edward's fury if ever you get his attention (spam pots --> heal simultaneously --> continue spam pots --> drain simultaneously --> rinse and repeat, never let go of that pot button, else you die painfully. For the mini-boss aoe attack, your shield is your bestfriend so don't go spamming it. When you see him spawn that's your "only" cue to use that shield, if not, rely on your survavibility skill. What I do is, after the mini boss dies, I count to 10 then re-cast shield, in a full group, you can put down his life in 10 seconds which is enough to summon back the mini boss and you'll have your shield ready. Pots are cheap anyway, you'll be burning around 20-30 pots here depending on your timing of shield.

    3rd Boss (Emma not the Frost): This is an INT mage's worst nightmare, no way of running, no way of transferring aggro, (instant?) split second death...I just hate her. This is an ultimate test to mages on how quick your eye to hand coordination is. As much as some people will say that you need to stay put, based on my exp, if you kite/strafe her, chances of the "ghost masks" hitting you directly is lowered, those ghost masks do the heaviest damage (not sure if this is confirmed). I notice changing pattern on ghost masks, so that must mean something? Whenever I stay put, even if I push pots button really quick I'd probably put a hole on my pad's screen, there's always that "direct hit" from her that will kill you instantly, I found myself being hit less by this one shot hit whenever I move around. As a pure INT mage, your role here is to rev team mates as quickly as possible, you will need to spam shield throughout this boss, spam drain life, spam pots, spam heal, while buffing/debuffing, doing frostbite --> lightning --> ice -> firestorm...while making sure you move around and pray that one-shot hit doesn't hit you. You will die in this boss probably more than any other boss you've ever encountered so far, do not panic when somebody dies, it's part of the equation. Make sure you rev within distance, I've seen revs from other mages that are too far from the corpse so it doesn't take effect. Just a note, if you can go on thrasher, you can solo this boss as pure INT you have enough damage output before she heals, I did it, everyone died when entering the room and I basically solo'd her, at least there's an easier way.LOL.

    4th Boss (If Danny Devito were a vampire...): This boss probably requires the least strategy. You can survive his blows with your pots/heal/dran/kite, so fire away. Again, rev instantly. Some mages take too long to rev because they feel they still need to do more damage, the right mindset should be, more team mates the better because your team mates are you life lines, lesser people standing, higher chances of boss/enemy aggroing you and you don't want that being a pure INT. So treat your team mates as part of your meat shield brigade LOL.

    5th Boss (Count Dracula in the middle of an Orgy?...He's pissed): Do not attack him unless you have skilled bears with you that knows that they have to toss him around away from you and the kiting bird hugging the wall. Just focus on healing, buff/debuff, and revv since people will bite the dust quickly here. Once you get his attention, 10/10 times you're dead. So avoid him like a plague and focus on your team mates, they need you more than ever in this boss fight as far as support, let bird do the damage here and bears distract him, you don't want to ruin the gameplan by getting his aggro and dieing, because when he gets you and you die, he'll probably catch the nearest bear, and voila, party swipe because of you haha.

    Anyway, hope this helped to those awesome pure INT mages out there. Just contributing to this nice thread.

    PS: I don't think there's any skill affecting Aunt Emma's heal, I'm leaning towards it's a timed enemy skill.
    Last edited by zeusabe; 11-17-2011 at 01:28 AM.

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