Yes damage plus attack to overcome or match armor. I didn't find a match in the power points of attack and defense or while these two power point stats are coupled with high forge damage and high forge armor respectively. Like the opposite sides of a coin, two maxed out opposing stats should have a 50% chance to land a kill.
I totally agree that all these work best through the brimstone combo and that this is the biggest asymmetry in the game. That plea has fallen on deaf ears however. Bringing back dark binding in a different form would help reduce armor along with curse. These two powers can be modified for more balanced game play.
My hopes with this post is to make STS aware of this and to offer up a solution if they don't want to address the brim combo asymmetry. Maybe making attack more effective or having it add dps (and not damage that can work with brimstone) would allow people to kill before they get inevitably brimmed again by staying alive so long. That outcome should really be the 50% split. This was achievable before armor came out and the addition of more damage/crit has not rectified this.
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