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Thread: The Return of WT/KT farming.

  1. #1
    Luminary Poster Zylx's Avatar
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    Default The Return of WT/KT farming.

    I wish experience gain would be enabled in the tombs again for the entire journey to cap. Or maybe even a new procedurally-generated tomb with the same enemies if the point of disabling was to combat bot-farmers. I personally dont like running anything post-tindirin, especially repetitively.

    I think crates should make a return in KT3 as well, or some kind of decent mid-level gold farming (that doesnt involve crafting the same jewel 50x) to make the xp grind less of a chore.

    I liked the casual pace the tombs brought to the game and i wish it was an option in near-endgame.

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    Senior Member PostNoob's Avatar
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    Default

    I agree to the locks being put there. Not so sure about exp.

    Let the lower levels farm crates and earn gold. Then tombs can have a purpose besides to farm energy essence for energy events.

    Whats the cap for exp in them, 5x? Seems fair.

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    Forum Adept ChaoticG's Avatar
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    Default

    I wished that even if areas don't give XP, you can still earn PvE kills in them. That'd be nice (: Would probably be over a million PvE kills from farming certain areas that don't give kills anymore

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