I see a lot of players just skipping mobs and bosses and going only for vases / barrels and chests due to gold,craft components they drop in the above-mentioned areas.

Can sts find a way to fix this?

I'd recommend making a condition that, unless the player has killed 50% of mobs on the map and has killed the boss, he cant join a different variation of the map,and if he tries to remap, he will end up in the same map he tried to dummy farm gold / murkstones.