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Thread: Deep Marsh Issue

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    Default Deep Marsh Issue

    We all are aware that the time it takes to open Deep Marsh varies directly to people killing Mobs in Festerfang. Now that these New Arc weaps had arrived, people had stopped running Fester for obvious reasons.

    So now, we wait for like what? 9-11days? For it to open? and later knowing it was done, or couple hours left because it only lasts for 12hrs?. I remember when Deep Marsh takes around 3-4 days before, which was already long. We know that this map Isn't popular, I bet people running it are those in need of capping, hoping Sts won't wait ti'll players cap, and stop running Fester altogether, by then the bar won't move forever.

    Yes please, we need a permamnent solution of decreasing the amount of mobs needed to awake Deep Marsh. Probably 4x lesser than the current, and have it open for 24hrs. But of course add something to it, as we wouldn't run Festerfang just for the meter to rise.

    Even 2x Spirit levels won't help much. Or 2x Deep Marsh awakening, as it will just leave us running it by forced, as no decent Incentives are given. Bored with the easy, but long map design.


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    Last edited by Rauitri; 01-03-2019 at 11:30 AM.

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    Default

    I agree with its duration being increased to 24h and there are few things i would do that could potentially increase play rate of festerfang swamp:
    1. Add New Egg purchasable with murkstones
    2. Add an achievement with a banner for maxing out spirit weapon
    3. Make arcanite recipes available for murkstones
    4. Add a recipe to Marshland Crates which allows you to convert maxed spirit weapon to arcane weapon, make one of its components be available for like 1000 murkstone coins and other components obtainable in swamp ( maybe evenfinally make use of roots of compation ).

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    Default

    That new swamp temple thing that's coming might count for deep marsh

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    Default

    Quote Originally Posted by Dadansn View Post
    I agree with its duration being increased to 24h and there are few things i would do that could potentially increase play rate of festerfang swamp:
    1. Add New Egg purchasable with murkstones
    2. Add an achievement with a banner for maxing out spirit weapon
    3. Make arcanite recipes available for murkstones
    4. Add a recipe to Marshland Crates which allows you to convert maxed spirit weapon to arcane weapon, make one of its components be available for like 1000 murkstone coins and other components obtainable in swamp ( maybe evenfinally make use of roots of compation ).
    4 good ideas. Especially the recipe one notice how nekro is still crafted so many years later...

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