Gary: Sure. So, I’ll give you the 30 second Spacetime Studios spiel first because it’s relevant to Star Legends. We’ve always been PC MMO guys. So my three partners, Anthony Sommers, Cinco Barnes, and Jake Rogers, and the four of us built and ran Star Wars Galaxy for Sony Online Entertainment and we left in 2005 to build a very large scale ground and space based PC MMO for NCsoft and it was called Blackstar. The requirements for it were next gen everything: ground and space, hybrid combat, 6-D flight mechanics… kitchen sink basically. That’s the reason why we built our engine the way that we did.
The pre-production on the game was intense as well, so, it was in pre-production for about three years, designed to be hundreds of hours of content. We hired a guy to be the visual director on it, a guy named David Levy, who went on to do the vizdev for Tron: Legacy- just an absolutely, amazing, beautiful painter. The work that was done for this game was really, really phenomenal.
So it was canceled in 2008 and it was a soul crushing experience for all of us, but then we realized that we had this great engine and technology and that’s what led us to do Pocket Legends on the iPhone. And when it came time to do our second game we had several IPs that we kind of developed internally but none of them really holds our love like Blackstar does so it was kind of a no-brainer to pick up and [make Blackstar into a mobile MMO that we’re calling Star Legends: The Blackstar Chronicles].
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