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Thread: Guild

  1. #1
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    Default Guild

    I've had this idea for a while but I don't know what you opinions are on it all.

    Many guilds don't really do much to help each other out or run things together which is quite upsetting. I was thinking of Guild Leveling or something. Similar to Spirit levelling but the only way to level guild is through quests. Whether they're daily, weekly or repeatedly. Every level will grant some permanent bonus such as increased speed, damage, luck, faster crafting time etc. or maybe every few levels. Maybe open a guild storage/store when you're on level 40 or something.

    Please comment what you think and add ideas. I feel it will be great to implement such things like this that bring us together and not just everyone doing their own thing.

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    Senior Member Jairus980's Avatar
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    For permanent buff, I think it's nice to add location like houses. Add buffs to all guild members but it has to be extremely little to maintain healthy economy.
    IGN: Jairrus
    Character: Warrior (always)

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    Maybe something like guild aps we can do? With option that we can see what members worked hard for the guild.. :-). Also quests for guildpoints or something so we can personally improve the guild and other members see how many points u alrdy farmed for the guild..-> now many people come and leave guilds like they switch there pants. When they have farmed points for the guild, they won't leave that fast cuz u will start from 0 again in new guild.. (maybe guildpoints can be used to buy furniture or anything for the guild)

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    Senior Member alxe's Avatar
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    Well for the guildies helping part it highly depends where u at and what help you're asking for. Truth is an avg guildie is just a random who had to have some requierments to be in guild so ud rather invite them than a random in town to have a more smooth run. U can also sell and buy stuff also depending on your guild, ussually guilds have discounts. It serves the reason why they were made imo.

    The contribution to a guild is mostly towards leaderboards, which dosent benefit anybody personally. U cant give rewards based on lb either coz ppl will join a day before season reset.


    Giving the guild levels would also mean there would be a big shift whenever a guild reaches a high level, and then ud have mass recruiting etc..

    Its quite hard to do something that can just be abused, even if u start from nothing when u join a new guild i mean u can leave an alt there or something.


    Maybe if there was aps that requier u to finsh maps with guildies for some pet/vanity/title it would be fine. ( i think these aps should give 0 points btw)

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    Senior Member Agirlnamedbob's Avatar
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    I was thinking the other day and it's something iv seen in another game.
    It's basicly a clan that lvls up and maybe sts could implement something like that.
    But with tiers and every tier gives a benefit
    For example:

    Like bronze tier - pots cost 10% less
    Silver tier - elixers last 5% longer
    Gold tier - everyone +5% boss damage
    Platinum tier - elixers last 10% longer

    Something like that, it's just an example so rewards could be different from above, maybe include a guild banner or a pet/vanity reward.

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