Page 1 of 2 12 LastLast
Results 1 to 20 of 25

Thread: Maxing out Revive?

  1. #1
    Member Dazamo's Avatar
    Join Date
    Jun 2011
    Posts
    116
    Thanks
    8
    Thanked 10 Times in 9 Posts

    Default Maxing out Revive?

    I would like everyone's thoughts on this. I have the 616 build with a couple points in some damage skills.

    I am wasting points in pain I think. It appears to be pointless after 1 point. Wither also seems to not be worthwhile either. The bosses seem to not be affected by future pulses of the skill. They usually dodge them it looks like.

    Since revive levels decrease the mana spent, and it has the hidden buff for regen I think it should be maxed out so it costs nothing to spend to spam it.

    Any ideas or comments?
    PL Characters: Azumel Hapexamendios Dazamo
    SL Characters: Azumel Hapexamendios Dazamo
    DL Characters: Azumel Lilit

  2. #2
    Tournament & Ladder Leader Silentarrow's Avatar
    Join Date
    May 2011
    Posts
    2,469
    Thanks
    338
    Thanked 105 Times in 68 Posts

    Default

    I don't think it is worth putting points into, unless you have your other seven skills maxed already.

    Upgrading revive also increases its range .

  3. #3
    Forum Adept Epic Unicorns!'s Avatar
    Join Date
    Feb 2011
    Location
    Somewhere in the magical land of Texas :)
    Posts
    308
    Thanks
    10
    Thanked 17 Times in 13 Posts

    Default

    I wouldn't personally. Put two points into meditate for crowd control, and a couple into wither and pain. Revive has a reaaaaaly long cooldown just for a little buff.

    PL: Epicunicorns--Sillywallace--Unicornseller--Unicorntwink--Spookyunicorn--Loneunicorn
    SL: Epicunicorns--Loneunicorn-Lolunicorns-Blackunicorn-Rofl-Narcissus

  4. #4
    Senior Member javier995's Avatar
    Join Date
    Jul 2011
    Location
    Modesto, California
    Posts
    3,308
    Thanks
    57
    Thanked 214 Times in 159 Posts

    Default

    After u maximize all your heals, put some in pain. It's actually quite good. Also don't waste more than 1 skill point on rev.

    If you need me to share my build, I'll gladly show you it.
    http://i1204.photobucket.com/albums/bb418/javier995/132ba71b.jpg
    When the sky falls, when it crumbles,
    we will stand tall, and face it all together.

  5. #5
    Member Dazamo's Avatar
    Join Date
    Jun 2011
    Posts
    116
    Thanks
    8
    Thanked 10 Times in 9 Posts

    Default

    Thanks for the remarks everyone . I will readjust my skills to make then better. Javier, I would appreciate it.
    PL Characters: Azumel Hapexamendios Dazamo
    SL Characters: Azumel Hapexamendios Dazamo
    DL Characters: Azumel Lilit

  6. #6
    Senior Member
    Join Date
    Mar 2011
    Location
    The Orthopedic Capital of the World!
    Posts
    4,462
    Thanks
    160
    Thanked 324 Times in 244 Posts
    Blog Entries
    1

    Default

    Maximize your revive skill since the added range and less mana usage will make you feel better at sticky situations.

    Visit the AL Boss Compendium thread for help on the boss encounters!
    Visit the SL Lore thread for more knowledge on the history of behind SL

  7. #7
    Member Dazamo's Avatar
    Join Date
    Jun 2011
    Posts
    116
    Thanks
    8
    Thanked 10 Times in 9 Posts

    Default

    Does it really extend range?
    PL Characters: Azumel Hapexamendios Dazamo
    SL Characters: Azumel Hapexamendios Dazamo
    DL Characters: Azumel Lilit

  8. #8
    Senior Member javier995's Avatar
    Join Date
    Jul 2011
    Location
    Modesto, California
    Posts
    3,308
    Thanks
    57
    Thanked 214 Times in 159 Posts

    Default

    Quote Originally Posted by Dazamo View Post
    Does it really extend range?
    Yea, but not worth it IMO. I'll put up build later.
    http://i1204.photobucket.com/albums/bb418/javier995/132ba71b.jpg
    When the sky falls, when it crumbles,
    we will stand tall, and face it all together.

  9. #9
    Member Dazamo's Avatar
    Join Date
    Jun 2011
    Posts
    116
    Thanks
    8
    Thanked 10 Times in 9 Posts

    Default

    Quote Originally Posted by javier995:520737
    Quote Originally Posted by Dazamo View Post
    Does it really extend range?
    Yea, but not worth it IMO. I'll put up build later.
    Thanks.
    PL Characters: Azumel Hapexamendios Dazamo
    SL Characters: Azumel Hapexamendios Dazamo
    DL Characters: Azumel Lilit

  10. #10
    Senior Member javier995's Avatar
    Join Date
    Jul 2011
    Location
    Modesto, California
    Posts
    3,308
    Thanks
    57
    Thanked 214 Times in 159 Posts

    Default

    Here you go, if you have questions on it just ask.
    http://i1204.photobucket.com/albums/bb418/javier995/132ba71b.jpg
    When the sky falls, when it crumbles,
    we will stand tall, and face it all together.

  11. #11
    Member Dazamo's Avatar
    Join Date
    Jun 2011
    Posts
    116
    Thanks
    8
    Thanked 10 Times in 9 Posts

    Default

    Thanks Javier.
    PL Characters: Azumel Hapexamendios Dazamo
    SL Characters: Azumel Hapexamendios Dazamo
    DL Characters: Azumel Lilit

  12. #12
    Senior Member javier995's Avatar
    Join Date
    Jul 2011
    Location
    Modesto, California
    Posts
    3,308
    Thanks
    57
    Thanked 214 Times in 159 Posts

    Default

    Quote Originally Posted by Dazamo View Post
    Thanks Javier.

    No problem bud.
    http://i1204.photobucket.com/albums/bb418/javier995/132ba71b.jpg
    When the sky falls, when it crumbles,
    we will stand tall, and face it all together.

  13. #13
    Senior Member LelouchX's Avatar
    Join Date
    Jun 2011
    Location
    Pennsylvania
    Posts
    945
    Thanks
    70
    Thanked 78 Times in 53 Posts

    Default

    pain is actually extremely important for the stun effect, I would keekathyat one. it will give u enough time to stun an enemy and kill (sniper or tanks in vol for example). Rez at level 6 will give u hidden buff of 2 mana regen, 2 damage, and 2 armor from a minute. also the range goes up. I have mine at 4 now and it only buffs stats 1, nit sure about lv 5. the range actually is helpful. I think I may leave mine at 4. when u ae stunned by a flash grenade and are just out of range and 2 in ur team are dead, that 1 or 2 increased radius can make all the difference in your party surviving. those tank guys also knock u back and kinda prevents u from moving for a second. if he attacks you continuously, u will be up against a wall unable to move until he is either killed or stunned. there are many instances Rez has been helpful for me bc of the incased range
    <Infinite Union> Eyeofnewt Engi - Eyesssniper Op - LelouchX Com ~ GinFiend
    *G+ Chat For STS Community**Newt's Engi Build*

  14. The Following User Says Thank You to LelouchX For This Useful Post:


  15. #14
    Forum Adept Anishavie's Avatar
    Join Date
    Dec 2011
    Location
    Over There -->
    Posts
    259
    Thanks
    18
    Thanked 25 Times in 18 Posts
    Blog Entries
    6

    Default

    Once the last skill is out and u max that skill (unless it is not good). U can start adding points to rev then when the level cap goes as high as pl right now then the only problem is mapping the skills
    One credit is what makes a million credits.
    Anishavie, The Merchant

  16. #15
    Forum Adept Hellcurse's Avatar
    Join Date
    Jan 2012
    Posts
    379
    Thanks
    10
    Thanked 15 Times in 11 Posts

    Default

    it kinda depends on pve or pvp
    Doggies l46 com l Hellcurse l46 op l Manofmight l46 eng l Hellcurseii l30 twink op
    PROUD OFFICER OF RAMPAGE

  17. #16
    Senior Member PianoWizzy's Avatar
    Join Date
    Jan 2012
    Location
    Jumping through those holes in time and space
    Posts
    1,032
    Thanks
    463
    Thanked 190 Times in 126 Posts

    Default

    Reading this made me realize that I only started using mana stimpacks AFTER I respec'd my skills [so long ago] to put rev at 2 [I max'd it before]. Hmm.

    Let me explain the lateness of signatures with a page of my homework.

  18. #17
    Senior Member Zaonabiuibil's Avatar
    Join Date
    Mar 2012
    Location
    Wherever the wind blows.
    Posts
    3,411
    Thanks
    386
    Thanked 527 Times in 373 Posts
    Blog Entries
    1

    Default

    Quote Originally Posted by javier995 View Post
    Here you go, if you have questions on it just ask.
    Ha. Looks like my tanking engineer's (thanks for not tanking coms, I took the matter to my eng) build.

    "These are not the droids you're looking for."

  19. The Following User Says Thank You to Zaonabiuibil For This Useful Post:


  20. #18
    Senior Member PianoWizzy's Avatar
    Join Date
    Jan 2012
    Location
    Jumping through those holes in time and space
    Posts
    1,032
    Thanks
    463
    Thanked 190 Times in 126 Posts

    Default

    Hmm, I like my protection though, and I use suppression in my mode of eng-tanking.

    Let me explain the lateness of signatures with a page of my homework.

  21. #19
    Senior Member akfury's Avatar
    Join Date
    Dec 2011
    Location
    Alaska
    Posts
    1,861
    Thanks
    173
    Thanked 217 Times in 167 Posts

    Default

    no point to max it 1 is enough use other 5 points in a dot or buff

    Akpride-level 16- sorcerer|Akfury-level 46- eng
    Akbanshee-level 16- warrior|Akraptor -level 46- op
    Reichan-level 16- rogue|XxAkfuryxx-level 45- com

  22. #20
    Junior Member
    Join Date
    Feb 2012
    Posts
    38
    Thanks
    2
    Thanked 2 Times in 1 Post

    Default

    Well it really depends on what your character does. For pvp only put 1 on it (ctf and so u arnt useless for pve) i like my attack skills high on my engi (Zeonaloz)

Page 1 of 2 12 LastLast

Similar Threads

  1. Pure Int the way to go? What skills are you guys maxing?
    By WhoIsThis in forum Engineer Class Discussion
    Replies: 26
    Last Post: 02-06-2013, 01:01 AM
  2. Is maxing protection worth it?
    By Silentarrow in forum SL General Discussion
    Replies: 1
    Last Post: 10-07-2011, 09:30 PM
  3. revive
    By ahnard in forum Enchantress Class Discussion
    Replies: 5
    Last Post: 07-22-2011, 04:17 PM
  4. Stomp worth maxing?
    By Afuture in forum Warrior Class Discussion
    Replies: 12
    Last Post: 02-25-2011, 09:52 AM
  5. Revive?
    By Nevastar in forum PL General Discussion
    Replies: 10
    Last Post: 10-22-2010, 05:49 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •