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    Quote Originally Posted by Perceval View Post
    It's like removing all PvE leaderboards to see who will still be playing this game. Simple facts.
    many ppl play pve without thinking about lb...

    Quote Originally Posted by Perceval View Post
    The only issue with pvp in this game is the aspect of competition that was removed a long time ago.
    the "issue" is that most of f2p players (i mean farmers) cant afford pvp gears and they prefer to buy another pve set for new maps instead of pvp set, because there are too many different sets for every map... in past u could just have 1-2 maxed sets and be good player everywhere... now what need for pve? mire/arcane/nightmare as sets + everything with different awakes like 1st set with gl 2nd set with %main stat 3rd set with boss dmg 4th set with speed..... and all sets must be jeweled... and when pve player finally decide to get pvp set and try start pvp - he will just get ganged 90% or insulted for unskill, because nobody knows him (yea it is how usually new players getting met in pvp). so what the point for farmers spend money for pvp set if they can improve their pve sets instead of that... and even for pvp 1 set isnt enough for now... so if player have like 4 pve sets and 2 pvp sets... just jeweling and awakening those items will cost too much
    Last edited by slaaayerrr; 10-10-2019 at 01:27 PM.

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    Quote Originally Posted by slaaayerrr View Post
    many ppl play pve without thinking about lb...


    the "issue" is that most of f2p players (i mean farmers) cant afford pvp gears and they prefer to buy another pve set for new maps instead of pvp set, because there are too many different sets for every map... in past u could just have 1-2 maxed sets and be good player everywhere... now what need for pve? mire/arcane/nightmare as sets + everything with different awakes like 1st set with gl 2nd set with %main stat 3rd set with boss dmg 4th set with speed..... and all sets must be jeweled... and when pve player finally decide to get pvp set and try start pvp - he will just get ganged 90% or insulted for unskill, because nobody knows him (yea it is how usually new players getting met in pvp). so what the point for farmers spend money for pvp set if they can improve their pve sets instead of that... and even for pvp 1 set isnt enough for now... so if player have like 4 pve sets and 2 pvp sets... just jeweling and awakening those items will cost too much
    Pvp was so simple then *Level Cap 31-41*
    It has changed so much from then.


    Sent from my iPhone using Tapatalk

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    Quote Originally Posted by slaaayerrr View Post
    many ppl play pve without thinking about lb...
    If that were true, STS would have removed the PvE leaderboards for the same reason they removed the PvP leaderboards: "People can't control their cheating". For some reason its not ok to dummy farm in PvP but its absolutely fine to script and bot in PvE.

    the "issue" is that most of f2p players (i mean farmers) cant afford pvp gears and they prefer to buy another pve set for new maps instead of pvp set, because there are too many different sets for every map... in past u could just have 1-2 maxed sets and be good player everywhere... now what need for pve? mire/arcane/nightmare as sets + everything with different awakes like 1st set with gl 2nd set with %main stat 3rd set with boss dmg 4th set with speed..... and all sets must be jeweled... and when pve player finally decide to get pvp set and try start pvp - he will just get ganged 90% or insulted for unskill, because nobody knows him (yea it is how usually new players getting met in pvp). so what the point for farmers spend money for pvp set if they can improve their pve sets instead of that... and even for pvp 1 set isnt enough for now... so if player have like 4 pve sets and 2 pvp sets... just jeweling and awakening those items will cost too much

    How it should be

    Players farm in PvE - > players loot gear - > players sell gear - > players buy gear - > players PvP (if their gear is lacking they return to the first point or move forward) - > players buy platinum - > players loot gear - > players sell gear - > players buy gear - > players PvP

    AL 2019 and hopefully not onwards
    Players farm in PvE - > players loot gear - > players sell gear - > players buy gear (more likely vanities) - > players sit in town, look nice and wait for events.


    You're all asking for free gear like it's the way things were in this "back in the day" era of yours.

    What happened to months of farming locked crates in km3 to afford a maul of ollerus? Smh didn't know snowflake generation was a real thing till now.
    Last edited by Perceval; 10-10-2019 at 05:01 PM.

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    I think it would be a good idea for a one or two week event to disable all awakes in pvp. After that week is over, sts collects player feedback looking at how much fun people had, how many people played, and how many people would continue to play if awakes were removed permanently in pvp. If removing awakes does nothing to boost pvp participation, then we know that awakes aren’t the main problem and try to figure out what is. But if removing awakes significantly increases pvp participation, I’d say it be worth removing them for good in pvp. Just my thoughts.

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    Quote Originally Posted by Korabiv View Post
    I think it would be a good idea for a one or two week event to disable all awakes in pvp. After that week is over, sts collects player feedback looking at how much fun people had, how many people played, and how many people would continue to play if awakes were removed permanently in pvp. If removing awakes does nothing to boost pvp participation, then we know that awakes aren’t the main problem and try to figure out what is. But if removing awakes significantly increases pvp participation, I’d say it be worth removing them for good in pvp. Just my thoughts.
    Sounds good but you'll need to note that there are people willing to pay $ for having an edge above everyone else. It all comes down to STS perfering a revival of the whole system or money.

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