I recently tried out SL, taking a break from grinding my three PL 65s. One nice practice I found in most SL pvp matches is that there is no expectation that people will "call" the fight; it is presumed FFA unless other arrangements are made. This made for faster gameplay, more kills (and deaths!), and generally more experience since there are more total fights per minute than a normal PL game. It was a refreshing break from the slow style of PL, and a style that furstratingly allows those who care about their K/D ratio to never "call it" when they're presented with a difficult fight.
Since I've only been playing Legends games for a month, I won't argue that PL should adopt a similar presumed rule for pvp matches. But I am curious what the reasoning is, and why folks think that SL has (at least in my experience) reached a different conclusion about pvp rules.
*Less anyone thinks I'm trying to promote SL over PL, I recently posted a thread explaining why SL hasn't--and most likely won't--take my heart from PL: http://www.spacetimestudios.com/show...from-PL-player
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