Question. 4th skill is enable pulling enemy so that 2nd skill slot you suggest just conflicted with 4th skill slot
I agree that bleed should improve. Maybe bleed 50% from raw damage?
Question. 4th skill is enable pulling enemy so that 2nd skill slot you suggest just conflicted with 4th skill slot
I agree that bleed should improve. Maybe bleed 50% from raw damage?
Last edited by Jairus980; 10-26-2019 at 11:11 AM.
IGN: Jairrus
Character: Warrior (always)
Yes, firstly i "designed" it without disabling pull, but then i remembered, there is also dead PvP mode, and players probably won´t like spam of pulls. So i created perk described above. On paper it is simple (hopefully it is not hard to code for devs ) :
a) Enable 2nd perk and 4th perk together, you will have 3.5s cd + taunt, but lose pull.
b) Enable 4th perk only, you will have curent vesion of that perk with 7s cd.
c) Enable 2nd perk only, you will have 3.5s cd, disabling pull is not needed.
Last edited by Marosok; 10-26-2019 at 11:25 AM.
Why not just replace it with 'reduce axe throw cool down by 3 seconds.' So from 7s > 4s
Just replace that stunt for faster cool down speed
Or just leave the way it is and improve that mastery by replacing taunt for better cool down speed
0 5s for each mastery. 10/10 mater reduce 5 seconds thus skill will be from 7s > 2s
IGN: Jairrus
Character: Warrior (always)
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