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Thread: Who should die FIRST on Voleria?

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    Cool Who should die FIRST on Voleria?

    Hello again, fellow forumers and fearless mercs!

    Being an Operative i am responsible of takin out the most threat for the party

    And so i wonder who is the most dangerous and annoying enemy we, the Ops, should consider first

    I give you some personal thoughts on that as a priority list:

    1) purple 'pushing' scorn engie - as it pushes coms and engies to the mines

    2) high-hatted annoying sniper - not very dangerous if you on the move, but surely annoying

    3) red scorn trooper with pistol - he throws orange grenades that stick to you and knock down when it blows up, which also leads to unintentional mine triggering

    4) red scorn trooper with rifle - throws various grenades, but they can be avoided if to pay attention

    5) red and purple 'dogs' - not much harm as we all are trained on Numa

    6) red and purple gun towers - personally i hate them, as they deal high dmg and have great firing distance, but using my 'push' skill wise, i can deal with enemies out of their range


    Please, give me and other ops, reading this, your opinions! Help us to contribute to the party best way!
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  3. #2
    Forum Adept Anishavie's Avatar
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    I think it would help if the ops took out the pushing scorn
    And the engi take out the bomb throwers and the comms take out the turret and mini dinos
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    Anishavie, The Merchant

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    Senior Member Slant's Avatar
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    theres also those mines...

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    Senior Member Ardon's Avatar
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    What I do is push away the com. Stun/flame the turrets and kill the sniper first. The other ones come after.
    You can easily avoid the bombs. Unless it's the bomb that orbits around you and denotates.

    The sniper is the most dangerous because of its one shot kill. Sure the com can push you into a mine, but not if you let it. Their attacks are weaker but higher armor. So if you lush it out of its healing range and pushing range you can kill the sniper quick then move to the purple scorn

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    Tournament & Ladder Leader Silentarrow's Avatar
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    Like Ardon, I usually go for the sniper and then the turret since rhey have the highest damage output.

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    Senior Member Fac3bon3s's Avatar
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    I run around in circles spamming Empathy. And I try to agro everyone by running into big groups and hitting transference. This keeps everyone else safe from damage while they kill the snipers and what not. True story.
    Facebones & Dethklock are proud members of Vengeance

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    Senior Member Slant's Avatar
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    lol tranf tanking, thats a new trick
    as op take out the shield droppers first, either stun or push em away... and get busy lurching everyone out of the shields if they do drop

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    Senior Member Fac3bon3s's Avatar
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    LoL it can be stim intensive some times but hey, that's what farming is for right? I'd rather go in first and use a few stims, than wait for two comms who lurk behind me going around corners and opening doors. I still don't understand what their theory is behind allowing engineers and Op's going ahead of them. But I'd rather not find out and do their job for them. And with the new gear and all the helmet vanitys, it can be hard to tell what class is which.

    I'd like to see classes distinguished by having different coloured names for each class.

    Example being, Engineers are green, Ops are Blue and Comms can be pink.
    Facebones & Dethklock are proud members of Vengeance

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  11. #9
    Senior Member Kahlua's Avatar
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    The scorn should die first!!!

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