PL is a great game, and its awesome to see the devs active in the forums and frequently making changes to the game in response to the consumer.

That said, I wanted to offer my suggestions. The heart of this game is about hunting for the best loot. I could care less about story, quests, etc. What keeps me interested in these types of games is being able to get better loot and being better than other people.

Currently, it seems a little too easy to get Pink loot from the new dungeons. It needs to be rare enough so that when one actually flashes on the screen, you get that wonderful feeling. And being rare, its stats should be in their own league, compared to other same level gear. Currently, the pink loot is not that impressive compared to other loot the same level. Also, this pink loot should look a lot cooler than any other gear, so that you can show off. Also, give the ability to inspect others' gear when you select them, and even send a private message.

My ultimate scenario would be this (based on the current formula): Release a new dungeon that allows for 5 new character levels, this dungeon will have 5-7 chapters. Each chapter has 2 sub bosses and 1 big boss. The regular enemies drop white, orange, green and purple, and scale their damage/stats. ONLY the bosses have the possibility to drop the best pink loot, and they drop 1 guaranteed item in the following ratio (orange 70%, green 15%, purple 10%, pink 5%). And every boss would have their own loot table of 4-5 pink items, varied to make each and every boss drop something wanted by all classes. For example, there may be a possible 4-5 pink Warrior helms in all the chapters, each with its own mixed focus (evasion, regen, dps, etc). And give the pink items cool unique names like "Bone Crusher" "Blade of Darkness" "The Sword of Sorrows".

I would gladly offer any assistance in making any part of this dream a reality. This type of formula would keep me, and many many others like me, chomping at the bit for the next installment.