Quote Originally Posted by alonehope View Post
ok let me clear it for u all
base buffing state is same -> armor and damage i mean
activating on death engine armor is all about the damage done (u need attack to activate this)
but on ebon armor is damage taken (u need to take damage to activate this)
ebon for a mage is the same as death engine both needs do damage (only mage)
now little details :
ebon will give u armor and damage and haste (50%)
death engine give u same armor and damage and hp stuff(more hp and regen)

and if we remove haste and hp buffing in both proc they both 100% same but death engine just have little more state in it

include prices too
u need 15mil for ebon and +30mil for no haste and little more state with hp buffing

leave me ur comments
proc based on dmg received/dealt is a pretty big deal for rogues, though. warriors usually aggro mobs, and rogues have high dodge% (usually more than 100%) and don’t aggro mobs all that often, so if a rogue were to use an ebon armor, it’d hardly proc at all, as compared to a sunken armor where proc is based on dmg dealt. therefore, a rogue will get more use out of a sunken armor than an ebon armor

(though this is probably not the case for other classes)