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    Developer - Inactive JSL's Avatar
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    Quote Originally Posted by Gaunab View Post
    Reverse order: Taking it out of the game would take out a complexity/stragtegic element that always used to exist (or at least as far as I can think back)!
    To know how to time your own and avoid other blasts was a key to successful groupplay.
    Also the bird was more powerful on his own when encountering a group of enemies since he was able to deal some massive aoe if the skills were executed smartly, we will have much harder times now dealing with multiple enemies at once...
    After evaluating the change and looking at the intended purpose of the ability it looks as if it was a definite glitch that a "chain" explosion was happening to blast shot. The ability is now working as intended.

    The bug may have brought interesting side effects but it was just that; a bug. One that adds an imbalance in both PvE and PvP and changes the intended difficulty of these areas. This is especially true for PvE content.

    As mentioned before, it's no different than our recently fixing the AO3 spawns. That may have been a cool place to get lots of money quickly. However, it wasn't intended and added an element to the game that shouldn't have existed.


    Quote Originally Posted by AbsolutePally View Post
    This will have a profound effect in the ffa tournie.
    Since it is indeed a bug it will be interesting to see how things play out. It will serve as a great indication of how the new change has impacted team play.
    Better or worse. I know many people (especially mages) that are happy about this revamp, I however am not sure if this is a good thing. Maybe upcoming bird sets with the new cap will get something to compensate for this and the underpowered Dex sets of Mt Fang.
    That's a solid way of looking at this. Something to remember; we are constantly evaluating balance and discrepancies. Let's let our evaluation of the changes be driven by the data.

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    Quote Originally Posted by JSL View Post
    After evaluating the change and looking at the intended purpose of the ability it looks as if it was a definite glitch that a "chain" explosion was happening to blast shot. The ability is now working as intended.

    The bug may have brought interesting side effects but it was just that; a bug. One that adds an imbalance in both PvE and PvP and changes the intended difficulty of these areas. This is especially true for PvE content.

    As mentioned before, it's no different than our recently fixing the AO3 spawns. That may have been a cool place to get lots of money quickly. However, it wasn't intended and added an element to the game that shouldn't have existed.




    That's a solid way of looking at this. Something to remember; we are constantly evaluating balance and discrepancies. Let's let our evaluation of the changes be driven by the data.
    I have to confess I have no idea what you guys are talking about when it comes to pvp. Haha.
    However, I have a concern with nerfing down blast shot in pve. Idk how long this blast shot "bug" has been around but in pve birds are not overpowered IMO. I have high level toons in all classes btw (however my main is a bird). I'm worried that any changes in blast shot will make us weaker and make the high level maps even more difficult than they are. If any class is OP (in pve) I feel like it's the mages. They can deal massive aoe, have lots of armor, and are relied on to rev and heal. If you reduce the birds ability to damage the mage will become even more OP in comparison. If it's been like this from the get go and hasn't been a problem I don't see why it's a problem now all of a sudden (I'm very well aware of all the "change is inevitable part of the game" speeches, lol).

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    Quote Originally Posted by robert7204 View Post
    I have to confess I have no idea what you guys are talking about when it comes to pvp. Haha.
    However, I have a concern with nerfing down blast shot in pve. Idk how long this blast shot "bug" has been around but in pve birds are not overpowered IMO. I have high level toons in all classes btw (however my main is a bird). I'm worried that any changes in blast shot will make us weaker and make the high level maps even more difficult than they are. If any class is OP (in pve) I feel like it's the mages. They can deal massive aoe, have lots of armor, and are relied on to rev and heal. If you reduce the birds ability to damage the mage will become even more OP in comparison. If it's been like this from the get go and hasn't been a problem I don't see why it's a problem now all of a sudden (I'm very well aware of all the "change is inevitable part of the game" speeches, lol).
    1. Birds are mainly quick killers. They deal damage quickly to mobs, specializing in lots of damage to single targets. They also have pretty fast skill cool downs. That's why there is a cool down.

    2. How are mages supposed to be good support if they can't do good aoe to debuff, freeze, and knock away mobs? How are they supposed to reach you to heal and rev you if they can't do that?

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    Quote Originally Posted by Swimmingstar View Post
    1. Birds are mainly quick killers. They deal damage quickly to mobs, specializing in lots of damage to single targets. They also have pretty fast skill cool downs. That's why there is a cool down.

    2. How are mages supposed to be good support if they can't do good aoe to debuff, freeze, and knock away mobs? How are they supposed to reach you to heal and rev you if they can't do that?
    What if the reason birds have been so good at the single targets (bosses) is because of this blast shot "bug"? An end game bird has about 70 crit while buffed. If blast shot was doubled before then 70% of the time this "extra" attack was also being doubled. That's a lot of damage to take away and since it has been, will birds even be the best at single target damage? If not then we won't be getting aggro at the boss or kiting anymore and then the mages will be relied on to buff, debuff, heal, rev, clear trash mobs and get aggro at the boss. Also, they can always heal and rev me because I'm standing behind them as far away from the mobs as I can get like I should be. haha.

    My main point is the pve mechanics were well balanced before but I'm inexperienced with pvp so I can't speak for that.

    Also, if this is the thread where feedback is being consolidated I'd suggest moving it to the feedback section. Being stuck in the pvp section it's somewhat hidden and the feedback will generally be slanted towards the pvp side.

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    Quote Originally Posted by robert7204 View Post
    I have to confess I have no idea what you guys are talking about when it comes to pvp. Haha.
    However, I have a concern with nerfing down blast shot in pve. Idk how long this blast shot "bug" has been around but in pve birds are not overpowered IMO. I have high level toons in all classes btw (however my main is a bird). I'm worried that any changes in blast shot will make us weaker and make the high level maps even more difficult than they are. If any class is OP (in pve) I feel like it's the mages. They can deal massive aoe, have lots of armor, and are relied on to rev and heal. If you reduce the birds ability to damage the mage will become even more OP in comparison. If it's been like this from the get go and hasn't been a problem I don't see why it's a problem now all of a sudden (I'm very well aware of all the "change is inevitable part of the game" speeches, lol).
    This is a really good look at it from a pve stand point. And as you can imagine it has a parallel effect on pvp.
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