After evaluating the change and looking at the intended purpose of the ability it looks as if it was a definite glitch that a "chain" explosion was happening to blast shot. The ability is now working as intended.
The bug may have brought interesting side effects but it was just that; a bug. One that adds an imbalance in both PvE and PvP and changes the intended difficulty of these areas. This is especially true for PvE content.
As mentioned before, it's no different than our recently fixing the AO3 spawns. That may have been a cool place to get lots of money quickly. However, it wasn't intended and added an element to the game that shouldn't have existed.
That's a solid way of looking at this. Something to remember; we are constantly evaluating balance and discrepancies. Let's let our evaluation of the changes be driven by the data.
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