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Thread: Medals and Titles - What do you think?

  1. #1
    Member Windwolve's Avatar
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    Lightbulb Medals and Titles - What do you think?

    Hey guys,

    I know this idea has been proposed before, but, due to the small amount of views, I have decided to suggest it here and expand the examples and possibilities. Let me start with an introduction.

    Introduction
    Pocket Legends and Star Legends are great games. Abolutely amazing. And I'm sure Dark Legends will be as well. However, I do feel there is a neglected system: titles. It's amazing to reach 10,000 kills on a character and receive the title 'Archmage', but what is the purpose? Only those with awesome stats gain something: participation in the leaderboards. If this idea were to be more enhanced, I am sure there would be numerous possibilities in the genre of titles and medals.

    The Idea
    Well, let's get straight to the point. The idea is that players - both the noobs and the elite - are able to perform certain actions that reward them a title and a corresponding medal. These could be as easy as 'Kill 10 PvE enemies' or as hard as 'Solo The Vampire Feast in 15 minutes'. Once one of these actions is completed, the player is awarded a title (e.g. 'PvE Noob' or 'Vamp Massacre') and a corresponding medal (rarity similar to the complexity of the task) that can be equipped. These medals would give a small stat boost, say +3% crit or +5 Str. Apart from that players would be able to show off their medals in their character profile.

    Examples
    Note: these are just a few examples. There are countless possibilities and names. Format is: medal name - medal rarity - medal requirement. I will leave out stat increases as it is not up to me to think about that.

    1. PvE Noob - gray - Kill 10 PvE enemies
    2. Dedicated - green - Play Pocket Legends for a 100 hours
    3. Not-Newbie - orange - Finish the tutorial within 3 minutes
    4. Afraid of the Dark - white - Kill 300 PvE enemies with a Darkbolt Blaster
    5. Watch the Barrels! - purple - Finish 4+ PvE enemies by making one barrel explode
    6. Mega Combo Veteran- green - Help perform 150 Mega Combos
    7. Skeller Krunch-ed - white - Die by the hands of Skeller Krunch 50 times consecutively
    8. Cheater! - green - Purchase 100 Platinum
    9. Gold Fever - pink - Own a total of 10 million Gold
    10. Merchant - orange - Sell a total of 10 items at the CS
    11. Boxing Champion - pink - Beat Gurgox bare-handed
    12. Gifted - white - Reach level 20 without dying
    13. Popular - green - Gain at least 500 friends (Not too enthousiastic about this one though)
    14. Low Carb Diet - gray - Play consecutive hours without gaining xp
    15. Drunk Pirate - purple - Consume 50 Premium Elixirs
    16. Not a Scratch! - white - Play an entire match of PvP without dying
    17. Volunteer - orange - Complete 100 quests
    18. Ka Pow! - pink - One-Hit Kill a PvE monster in Frozen Nightmares
    19. Lookin' Good - white - Own 10 Vanity items
    20. Hardcore Player - pink - Create a character and reach level 50 within 24 hours

    The possibilities are literally endless!

    Advantages
    Why introduce a system like this? There are many reasons for this. I will list several below:

    -Encourage high-leveled players to revisit campaigns designed for lower levels
    Why leave behind a beautifully decorated world if there are still some hard achievements to be completed? Lower-leveled areas would become way more fun to play in.

    -More diversity in gameplay
    Even though we all know STS games are highly addicting, we cannot deny saying that they could sometimes use something extra. It would eliminate the sole purpose of leveling, item gathering and making friends.

    -Tempt level-capped players to stay longer
    There are many players that go for the 100%. Once that percentage is reached, many players will temporarily quit with a 'Let's wait till the next level cap'-mentality. With this, it would take way longer to reach the 100%, as there might be some really complicated titles to earn...

    -Great possibilities, not too hard to actualise
    Will it be hard to create a title/medal system? I bet. But one important factor we must keep in mind is that many systems which this idea would use are already in game. Time measurements are already present in elixirs, platinum purchases can be seen in the purchase history, kills and deaths are already being counted... I think many titles/medals are pretty doable to create. Some will be hard - or almost impossible - to add to the game, like the 'kill 4+ PvE enemies by making one barrel explode'. Even so, to my opinion even if this system could be executed to the smallest extent, gameplay would improve greatly.

    Some basic advantages. Think about it. Can you imagine all the great things such a system can bring to all STS games?

    Conclusion
    So what do you guys think about this? Would the addition of titles/medals cheer you up? Share your thoughts! We would be happy to hear them!

  2. #2
    Forum Adept PL Playa's Avatar
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    I think this may take up some time for STS to accomplish, but is definitely something I would love. It would also add another element to PvP

    PL Valkarya- 65 dex/int Mage~Ubernova- 51 str bear~Bearwithbow- 27 farmer dex bear~valksfarmer- 10 farmer bird
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    Senior Member Lowlyspy's Avatar
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    Lol I would be proudest of beating gurgox in a boxing match.

    Love the idea, and considering veteran rewards, it may take a LONG time to implement but I would be willing to bet it will be implemented one day

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    Senior Member Ardon's Avatar
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    Achievements would expect awesome.

    But without the stat boosts.
    They could even add a separate section on your character's screen for the number of achievements and all your achievements.

    Maybe even a LB for the most amount of achievements
    Main: Ardon lvl 41 Operative


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    Senior Member Walkhardd's Avatar
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    Very creative, and well thought out! This would give someone like me, who grinds to level cap and pretty much never goes back, a reason to pve again.
    gf.

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