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Thread: Funnest class to play

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    Default Funnest class to play

    What do you guys think is the funnest class or hybrid to play? Personally, I like being a paladin.

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    Paladin is fun, but a melee weapon is really annoying to use without beckon or any stun skills. I think full Dex mage is the most fun to play.
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    ya they are pretty fun too I was using one for a long time but I like the survival of the paladin. I was wondering what are mage bears or str birds like? They seem pretty fun.

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    Quote Originally Posted by Salutee View Post
    ya they are pretty fun too I was using one for a long time but I like the survival of the paladin.
    I guess it all depends on play style, but I find I can survive at least as well, if not better with my dex mage, staying at range, than I can with my paladin if I truly play as a melee character (not just running around spamming skills IOW ).
    I also think Warbird looks interesting. I might build one of those next...
    Smartybear might be good, but they just look too ridiculous. I don't think I could play one
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    I've never understood the purpose of int bears/birds, without definable classes they're stuck with warrior/archer skills, and with int being conducive to squishyness, they just seem to be weaker versions of their pure counterparts.

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    Quote Originally Posted by bmc85uk View Post
    I've never understood the purpose of int bears/birds, without definable classes they're stuck with warrior/archer skills, and with int being conducive to squishyness, they just seem to be weaker versions of their pure counterparts.
    I think the main appeal of Int may just be that you get ranged weapons with procs like nightmare (best bow effects are little freeze and stun procs), and maybe increased mana pool, but I've never quite understood myself.
    Edit: There are also a lot of Int weapons that do a little AOE on target damage.
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    I guessed as much, but for me, gear shouldn't be the defining factor in what class you play, sure an archer uses a bow and I enjoy that, but I play an archer to be an evasive/dps class. Anyway I don't need to tell you this you're already somewhat in agreement

    My solution? Open the race/class combinations, do this through the implementation of skill trees, it's all in my 'Overhaul' thread incase you wanted more detailed info.

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    Quote Originally Posted by bmc85uk View Post
    I've never understood the purpose of int bears/birds, without definable classes they're stuck with warrior/archer skills, and with int being conducive to squishyness, they just seem to be weaker versions of their pure counterparts.
    You couldn't be more wrong. Just created a int bird yesterday (my now ninja bird, was previously one), they match up quite evenly to ninja birds.

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    Quote Originally Posted by Banned View Post
    You couldn't be more wrong. Just created a int bird yesterday (my now ninja bird, was previously one), they match up quite evenly to ninja birds.
    I realise that, from what I've read, int bears at one point were unstoppable, what I don't understand is; why?

    In any other game a character would only follow int for higher mana/spells, so without that what's the point?

    Thoth overrules the need for a large mana pool and only the enchantress can use spells. With classes locked to race, while int hybrids are currently feasible, to me they seem to be completely avoiding their logical purpose - casters.

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    Quote Originally Posted by bmc85uk View Post
    I realise that, from what I've read, int bears at one point were unstoppable, what I don't understand is; why?

    In any other game a character would only follow int for higher mana/spells, so without that what's the point?

    Thoth overrules the need for a large mana pool and only the enchantress can use spells. With classes locked to race, while int hybrids are currently feasible, to me they seem to be completely avoiding their logical purpose - casters.
    The main reason seems to be, like Royce stated, the nightmare proc on wands. Mix that with break armor, and it's an extremely deadly crit (also an insta combo). Same goes for the int bear, except hellscream is used in place of break armor.

    Also, if using all Isis, which is possible with a int bird (high mana pool), you get 36 dodge instead of the standard 35.
    Last edited by Banned; 08-01-2010 at 02:56 PM.

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    Yup, there's no doubt that they work, thanks to weapon procs. I don't know how you feel about it, but as far as I'm concerned that's absurd.

    INT hybrids should have use of spells; the game works against itself when an INT Warrior using ranged weapons, with less survivability, still have to get in close to use his mélee skills.

    STR Bear - fine enough.
    DEX Bear - using daggers; dangerous enough given that bears can be highly evasive.
    using bows; just doesn't gel well, yet still formidable in pvp thanks to the broken game mechanics

    STR Bird - an evasive warrior with highly powerful ranged skills.
    DEX Bird - using daggers; pretty much the same as above, except birds have no armour boost like bears, but have better evades, so super evasive/hit/crit but squishy when unbuffed.
    using bows; similar to above with the ability to kite.

    The Mage I wont go into, as she's the only class that works reasonably enough specced into any of the three stats; the Warrior/Mage (Paladin/Battlemage), the Archer/Mage (Ranger) and the Pure Mage.

    Have a look at the skill tree section here, ideally, any race could follow any skill tree no matter what stat they were focussed on.
    For example an INT Bear could still be a Warrior with high INT, however he could be an Ursan Archer with INT, or an Ursan Mage with INT.

    Spell crit should be seperate from weapon crit.

    My idea of the INT classes would be:-

    INT Ench - highest spell strength/crit, best magic pool/regen.
    The essence of a pure caster, lowest weapon damage output, highest magic damage output, lowest survivability.

    INT Bear - highest defense, best health pool/regen.
    A Warrior with spells, medium weapon damage output, medium magic damage output, highest survivability.

    INT Bird - highest weapon strength/crit, medium health/mana pool/regen.
    A DPS class with spells, highest weapon damage output, lowest magic damage output, medium survivability.

    EDIT:

    Some people hate the idea of open race/class/skill-tree combinations, PL is currently very original in that it breaks so many rules.
    A lot of people are happy to play the INT hybrids the way they are, though I will not play most of them as I consider them to be broken (although yes, some of them do function; some even particularly well).
    Certain people prefer the way they are to the way I would ideally like them to (think they should) work. Pocket Legends has changed so much already, and I have high hopes for change in the future, however left unchanged, this is probably the main thing that will drive me away from the game.
    It essentially comes down to the community as a whole, if StS lose more by changing it, I'm happy to accept that, but I won't be sticking around to play a game I don't agree with.

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    wow thanks for all that.
    What about talon bears? the extra armor should help right
    and i was reading the 1.3 updated that will be coming and it said that armor would reduce crit so then a talon bear all buffed would have very high survivability right?

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    Don't take all that I said as hard fact, it's just my opinion, but consider that a bear has iron blood (armour boost) and a bird, unlike a bear, buffs hit% as well as crit%.

    With high DEX, hit% shouldn't be a problem (although high evades with buffs counter this).

    A talon bear should be less damage output than a bow bear but with higher defense (and added stat bonuses from 1hand/wing combo), and slightly less damage than a dagger bear as talons have a range advantage.

    However that is in theory, I haven't actually tested it, other people will know better.

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    Quote Originally Posted by bmc85uk View Post
    Don't take all that I said as hard fact, it's just my opinion, but consider that a bear has iron blood (armour boost) and a bird, unlike a bear, buffs hit% as well as crit%.

    With high DEX, hit% shouldn't be a problem (although high evades with buffs counter this).

    A talon bear should be less damage output than a bow bear but with higher defense (and added stat bonuses from 1hand/wing combo), and slightly less damage than a dagger bear as talons have a range advantage.

    However that is in theory, I haven't actually tested it, other people will know better.
    While Rage does not increase hit percentage, it does increase damage:
    Naked Dex Bear: Damage 41 - 47, DPS 29
    Raged Naked Bear (Won't Someone think of the Children) : Damage 66-72, DPS 46
    Dagger Dex Bear: Damage 85-86, DPS 131
    Raged Dagger Bear: Damage 110-111, DPS 170 <-----!!!!! (Reason Shiv Bear so powerful)
    Reason Shiv Bear so powerful: The +25dmg ever .6 seconds.

    As for higher evade on a bird, they get +50 dodge. Bears get +30 Dodge on Evade and +16 dodge on taunt, and that can be staggered. Bears also start out with +3 more dodge then Birds and Birds start with +2 more crit. Birds have 250 health and 250 Mana, while bears have 300 health and 200 mana.

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    Thanks for the info, yet more examples of the peculiar workings in PL.

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    I love to play my Ursan Mage. He would appreciate being respected for what he is.

    Whomp and Stomp, baby! Rage does add to the staff, it does increase your chance to CRIT and the amount of damage you do. Crit is about double damage. Without Rage, I crit every one in ten or so. With Rage, I crit about half the time. Huge difference in ACTUAL DPS.

    Secondly, Stomping them back so they can't hit you, and pumping the damage into them as they recover and return is easy money. By the time they get back up to you, your Stomp is ready again. Add some Iron Blood and Evasion, and you're there. It's FUN! Only the Ranged Bosses kill you, but you just chug potions, same as for any character. (I imagine Bowbear is pretty similar strategy.)

    I understand that some "purists" think that I am not supposed to be enjoying myself, but I can't help it. ;D (that's a joke)

    It is true that he needs a LOT of mana potions (so does my elf, for that matter), but there are some items that help, too.
    Last edited by Snakespeare; 08-02-2010 at 01:34 PM.

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    For me Bowmage, not PvE but PvP E-z kills Lotza anger over how the dam archer killed you once again =) Good times. Anyways I think WarBirds, or MagicalBirdys (?) look pretty darn fun. When I get some time I will be making 4 more chars =/
    Warbird, IntBird (?), Bird, Bowbear or Pally.

    Hey Snake (Whatcha prefer, Snake, or Playwright =)) why don't you get some of your characters level 45? You do have an impressive array of 25-31s.
    Last edited by cry; 08-02-2010 at 01:39 PM.

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    Was unable to get a Birdbrain to work.

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    Birdbrain? Int Bird? What now.

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    I have tried most combinations, except war bird, and pure bear. Int bear is fun, pretty good at PvP with full Isis too, lots of dodge. My personal favorites are bowbears and pallys, bowbears have high armor, DPS, and health, making them a killing machine, as for pallys, they have fairly high health, nice mana, good H/S and M/S, and best of all, heal works nicely with a larger health pool. I would recommend bowbears since they are by far the funnest at lower levels especially. Str is kinda boring at low levels, since you aren't ranged. I would definitely go with bowbear, and you can always respec to int or str later on if you don't like it.

    My favorite class = Bear
    My favorite Spec = Bowbear/Talonbear

    Pretty good in PvP, nice PvE with the right build, and is overall a full spec! Have fun!

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