Results 1 to 19 of 19

Thread: Adressing Gold Loot

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #5
    Senior Member
    Join Date
    Nov 2014
    Location
    The Ministry
    Posts
    2,052
    Thanks Thanks Given 
    561
    Thanks Thanks Received 
    702
    Thanked in
    385 Posts

    Default

    Gold loot is not fixed. For any given boss or enemy, there is a range of gold that they can drop, and how much exactly they dropped is determined by RNG (a random number generator). For the sake of an example, let's say that a boss can drop between 10 and 100 gold. So on a good run without any gold loot applied, you get 100 gold. Let's say you decide to run with 500% gold loot. Any amount of gold that you receive from this boss is now 5x higher. The range is now 50-500. On a good run, you now net 500 gold. However, on a bad run, you still receive 50 gold, which is significantly lower than a high drop without gold loot.

    Gold loot comes down to luck. It's entirely possible that you may loot less gold over the course of ten runs while using no gold loot than with the 500% gold loot in this example. Does this mean that the gold loot is bad and that it is a secret way by which STS can screw you over? Probably not.

    Gold loot does not guarantee that you will loot more gold than you did on a high-end drop without it (unless you have a very high gold loot). It simply acts as a multiplier. Gold loot is subject to the RNG on your original drop, and this is why sometimes it feels as if it isn't doing its job.

    I don't mean to say basically the same thing as the original post, but I really hope that some repetition will be helpful in dispelling all the confusion surrounding this topic recently. Awesome post Argoub!
    Ign - Coolguymage

  2. The Following 2 Users Say Thank You to Befs For This Useful Post:


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •