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Thread: Will be reducing the time I spend on PL by a lot for the forseeaable future

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    Forum Adept kallima's Avatar
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    Well, very sad to see you go though I knew it was just a matter of time, hopefully you'll be back with Humania. You will definitely be missed but while it was here, your insights and suggestions were usually spot on and honestly, if my wi-fi weren't on the fritz I would be joining the ranks of the departed.

    But its been a tumultuous year for both the players and STS, at least you'll be back for a bit with Humania. I do hope it can bridge that gap for you, as well as those that previously left. When so many stay because of the community, and the community we love disappears - what holds us here?

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    Senior Member Moogerfooger's Avatar
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    Quote Originally Posted by kallima View Post
    Well, very sad to see you go though I knew it was just a matter of time, hopefully you'll be back with Humania. You will definitely be missed but while it was here, your insights and suggestions were usually spot on and honestly, if my wi-fi weren't on the fritz I would be joining the ranks of the departed.

    But its been a tumultuous year for both the players and STS, at least you'll be back for a bit with Humania. I do hope it can bridge that gap for you, as well as those that previously left. When so many stay because of the community, and the community we love disappears - what holds us here?
    Not much, to your final question.

    Once Royce, then later Phys, Yanis and Elly left either suddenly or slowly and asking each why offline, the main reason was there was nothing really left to learn and the game, and community to some extent, had gotten a little stale. A lot of players, like those guys, thrived on figuring out mechanics, tactics, strategies....with the exception of a couple of newer bosses in the last two campaigns, there's been no new skills, very few new strategies, recycled mobs abd map textures, etc. The thrill of discovery is a lot less as a result for those past players and for partially active players like Whoisthis or myself.

    I've gone back to PC gaming as well, there is just way deeper gameplay and content. As Whoisthis mentioned, mobile games have their limitations and some of us want beyond that limit. STS did a great job w PL, but barring a miracle w Humania, which i honestly do not expect, i think PL has hit enough of a wall for the level of content some of us want and it's time to move on.

    I'm over in Lord of the Rings Online and will be checking out Knights of the Old Republic soon. I'll be checking out Humania as well, because my OCD demands it

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    Senior Member WhoIsThis's Avatar
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    Quote Originally Posted by Moogerfooger View Post
    Not much, to your final question.

    Once Royce, then later Phys, Yanis and Elly left either suddenly or slowly and asking each why offline, the main reason was there was nothing really left to learn and the game, and community to some extent, had gotten a little stale. A lot of players, like those guys, thrived on figuring out mechanics, tactics, strategies....with the exception of a couple of newer bosses in the last two campaigns, there's been no new skills, very few new strategies, recycled mobs abd map textures, etc. The thrill of discovery is a lot less as a result for those past players and for partially active players like Whoisthis or myself.
    Well, there is PvP and that has a steep learning curve. But otherwise yes, there is increasingly little. For me personally, I have indicated that this was not the main reason why I left. I left because of the direction that STS is taking. This isn't the first game I have left because it got over-monetized and I will not be surprised if it is the last.

    MMOs are by the far most expensive type of game. A single RTS, RPG, FPS, or 4X game costs at most, $100 if you buy the special edition on launch day (and a fraction of that if you wait a couple of months). Many of these games have lots of mods and can easily get years of entertainment through their depth. It's important to keep all of this in perspective. It's also an interesting exercise to look at opportunity cost - you spent $x in a game; what else could you have bought? Was buying virtual goods or a subscription in an MMO a "worth it"? What about the time spent? Only you can answer that one.

    Of course, money is not the only issue. It's the game itself - is it worth paying? There are some games that are so well made that I would be willing to fork out several hundred if the developer asked. Others ... I would not touch if they were in the bargain basement.
    Last edited by WhoIsThis; 02-23-2012 at 04:18 PM.

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