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  Click here to go to the first Dev post in this thread.   Thread: Ranked PVP Changes - the elimination of non-Honor Ranked

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    Banned Terrorshock1's Avatar
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    If your gonna take away normal rank please look into warrior stats I've notice rogues are more tanky than tanks (when tanks are off jugg) why? Simply because of the dmg reduction of razor
    I suggest boosting the stats off aegis making tanks more tanky also reducing the dmg when using aegis
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    Forum Adept Imback Al's Avatar
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    If you are talking about honor pvp..

    Rogues are not tanky. Razor allows a rogue to focus on the opposing rogue without receiving an even greater amount of damage from curse than they already do. Making tanks more tanky with increased armor on aegis would simply allow the tank to have the survivability to fend off the entire oppo team until his jugg cd is over. Right now, the only way a rogue can hope of even killing a tank is if the 17% crit we have is gracious enough to give us a 2.5k max crit on a tank, comboing them twice in hopes that they die.

    If you propose that tanks are not tanky enough, then you have to also concede the fact that rogues do not produce enough damage, which just is not true.

    Outside of crit building (which is primarily used for a versus in honor pvp), the average damage of a rogue combo (taken from 10 combos, 5 with crit built up and 5 without buff), is roughly 3.5k.

    Like I said earlier, the risk a rogue takes when attempting to engage the oppo rogue while cursed is immense. Accidentally comboing the mage results in a 30% hp drop, not to mention curse reduces crit for rogues

    Honor pvp is fine the way it is. Just find a work around. Maybe try building your tank around survivability and dps.

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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by Imback Al View Post
    If you are talking about honor pvp..

    Rogues are not tanky. Razor allows a rogue to focus on the opposing rogue without receiving an even greater amount of damage from curse than they already do. Making tanks more tanky with increased armor on aegis would simply allow the tank to have the survivability to fend off the entire oppo team until his jugg cd is over. Right now, the only way a rogue can hope of even killing a tank is if the 17% crit we have is gracious enough to give us a 2.5k max crit on a tank, comboing them twice in hopes that they die.

    If you propose that tanks are not tanky enough, then you have to also concede the fact that rogues do not produce enough damage, which just is not true.

    Outside of crit building (which is primarily used for a versus in honor pvp), the average damage of a rogue combo (taken from 10 combos, 5 with crit built up and 5 without buff), is roughly 3.5k.

    Like I said earlier, the risk a rogue takes when attempting to engage the oppo rogue while cursed is immense. Accidentally comboing the mage results in a 30% hp drop, not to mention curse reduces crit for rogues

    Honor pvp is fine the way it is. Just find a work around. Maybe try building your tank around survivability and dps.
    I do agree that in clash, everything is balanced. Perhaps, warriors could have a slight HP boost so they can delay jugg. I do mean slight, btw. I would say around 150 HP more. Rogues don't ever really one combo tanks even off jugg unless tanks have already been hit with a FB and/or an axe armor debuff.
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    Quote Originally Posted by Zeus View Post
    axe armor debuff
    nice joke

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