3.3. Stun/’Rubber-banding’.
The way that certain attacks in PvE will stop movement, giving the illusion of ‘Rubber-banding’ is something I find very annoying, to me it feels like the game is broken or my connection is bad. When I first started playing, I originally thought this was down to connection problems.
While I can see that it may have been implemented as a means to stop kiting, I feel that there are already sufficient measures in place, coupled with over-zealous knockback and running ranged enemies this gets very annoying. It’s a common occurrence that attack skills will miss, potentially knocking enemies in undesired directions as a direct result of being suddenly ‘teleported’ a few steps back. Mage enemies are possibly the worst for this behaviour, as fireballs have this effect on a player (even when the actual attack misses).
I don’t know any other MMO that has this problem, although for most other MMOs’ run speed is changeable by use of potions/skills/spells/mounts. If this were removed, enemies could be given abilities of their class types to allow them to halt running/kiting players in their tracks through conventional methods; however they should not use these too often. Enemy run-speed should be slightly increased to compensate for pathing issues, just enough to keep up with a player so that knockback would still be useful. There is nothing more irritating than a computer controlled character cheating to compensate.
Removal of this may cause problems with the current PvE mechanics; however there are more conventional and less irritating ways to achieve the same end result.
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