Cyber was a huge success IMO.
Almost everyone wanted it and it looked cool.
The stats were also similar to the farmed sets.
This was awesome, because it allowed those who don't have the gold to buy the premium sets, to have a slice of the goodness.
The quest is related to the elite leveling quests to get the elite vanities, but not all people have the time, or the platinum to get there.
The new quests could be cyber related or they could be completely redone to have different objectives other than continuously killing a boss 100 times ( the quest gear would be campaign themed, of course.)
The game started to be really fun to me because I was poor and once I received my Cyber set, my items were compared to the elite items... without incorporating the elite price.
When the game is more enjoyable, then more people play it.
It also adds a balance.
I have noticed some really good people (skill wise) that play PL, but simply cannot afford the premium gear, so they get overpowered by the opponent because the opponent has more cash. The Crafted is strong and even verses a skilled person, the crafted has a high chance of winning unless they don't buff.
I'd love to see it again when skill is based on skill, and not how much money one possesses.
Why not add this into the next campaigns to come?