*disclaimer It is my sole opinion*
The energy idea seemed cool the first five minutes of game play. It was like a privilege to be able to go into a dungeon. Now I'm stuck on level 6 waiting for my energy to regenerate.
I have done some thinking and I figured that if you plan it out you can possibly avoid getting stuck by strategically spending energy in specific dungeons.
But this isn't what an average MMO is based upon. What one wants to do in an MMO is get on and grind endlessly (for those who can) to get maxed out or to obtain that legendary gear drop. What you may as well do is give players 100 plat per day and make each dungeon run cost like 2 plat. I feel that this energy concept was planned to make the game more story-like. Not all players (hardcore grinders) will enjoy this.
I already don't enjoy it because I feel it should be open access to a dungeon when I just want to jump in randomly and start hacking and slashing some zombies!
Just my .02
Edit: noticed I didn't suggest how to fix this.
Simply make it as PL and SL. Free access (no energy costs because to me it seems as elixirs in disguise and not all can afford elixirs) to dungeons. Free access to host a random map game.
Or make it so you can have a different map without the gain of xp or progress in story but can farm/grind kills and/or loot.
Bookmarks