These "missions" seem tacked on in a Storm8 gaming sort of way. The wait times are dramatic for some of them, forcing players to either double back and repeat other actual dungeons for experience or just wait out the timer. When I read that there would be mini-games, I can assure you that this isn't what I had in mind. Why not make them interactive in some way, actually tilting the device to pick a lock on a breaking in cut scene, or matching the NPCs head movements with on screen arrows whilst trying to glamour them... something besides a few seconds of vid followed by a boring game of stare at the hour glass. If I didn't need to complete these tasks in order to continue on in the storyline, I would pass they by every time. Not to mention, when I have some extra energy to spare, there is no way that I'll spend it on one of those task rather than actual gameplay... unless I plan to sleep for the next 8 hours.