Never-the-less, you can base the numbers on a 4, 12.5, or 80 hour cycles and it won't matter because if you are playing from a exhusted meter the experience gain will all remain proprotional any given cycle.
Depending on he refresh rate of the mission you only need to log in to play them.
For instance I only log in once in hours to play the two 6eng/40xp/10min missions. I'm making 80xp per hour. It takes me less than a minute to do, I'm not letting the meter sit idle at 25/25, and I'm exploiting the best xp gain I the game.
I can always dump extra points in the one of the 6eng/40xp missions as well.
It's really easy...
Blaque, again, that's not true. Your 6 energy mission is simply not the most efficient method.
You get more XP and GP by this method of farming. 80 xp per hour, you say? I'm talking 230-ish XP per two hours. It's all about patience. After 6 hours (three cycles), I've made 700 XP and you've made 480 (six cycles).
However, each person has to make his own best method and there is probably a reason why this works for you. But I work all day. I need to exhaust my energy and let it refresh over the full cycle to reduce the number of times I go on DL.
With the new changes to timers this seems obsolete. Will this be updated to reflect the new changes? I haven't seen another post mention this yet.
I briefly considered it, but given the fact that Snakespeare has already posted a beautifully compiled database of all gains AND a rotation that eliminated the need to use this guide at all.... I have decided to consider this guide outdated and not update it further. It had a good run, but please refer to Snakes thread for further knowledge of XP expenditure.
Here is his thread: http://www.spacetimestudios.com/show...e-Data-A-Guide
Let's make it SPARKLE!