Originally Posted by
Ripper McGee
Please note, I understand there are official feedback threads on this topic. I'm replying here, because it pertains to the linked article and the differences I have with Beau's assumptions.
I was chatting with Beau about this on twitter and I agree with him that the mechanic isn't unusual and that's it's not necessarily a bad thing. I don't think it's a "scam". I also like the story-driven campaigns, in general, and can see how they're perfectly suited for mobile devices. Those arguments don't really pertain to the actual issue, though. From that article:
That quote says it all. Yes, playing through the entire 1st campaign (which I consider to be the tutorial) isn't a problem. The implied assumption is that the cost of energy, per mission, never goes up. On the fourth campaign at level 10, however, where the 1st run through a cut-scene costs 5 energy (secondary runs cost 7 - 8 energy), it's a different story. The energy cost, per mission, means I can go through 3 cut scenes (which lead to a combat mission)for 15 energy, do one combat mission for 3 energy and then do one more combat mission for another 5 energy. That's 23 energy expended in just a few minutes and that's what many of us consider to be the primary problem, we burn through our energy pool too quickly! Even with increased drops (I gained 5 energy in a single combat mission), I still burn through energy too quickly to let me play PvE for longer than about 15 minutes unless I'm extraordinarily lucky with either drops or by leveling up.
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