I agree with you completely. I mentioned the same thing you covered about the class system and skills in the Official Powers Feedback Tread
http://www.spacetimestudios.com/show...Vampire-Powers
This game will get tiring once players obtain all of the skills and realize their role is no different from others. Although there is no specific defined role in the game, I've chose the Hellblade, Fatal Blade, and Curse skill to make my character more of a spellcaster/support class. I choose to my pump skill points in those skills until I can gain access to other ranged skills, rather than obtaining skills useful for close combat. I heavily rely on my ranged skills instead of melee and close combat, so I only use Potency gems and Well-being weapons (which both only grants a large about of health) to compensate my health for my heavy usage of skills. Therefore, my strength, damage and defense is extremely low.
Soloing is a bit difficult, but my style of playing is most beneficial for damaging crowds when I'm playing in a team. When everyone's low in health and unable to feed, the players tend to withdraw from close combat to detract aggro. That's where I step in. Because I fight from a range, and have plenty of health to sacrifice, I would spam curse on a crowd of enemies, before I charge my weapon and deliver one fatal blow. That tactic will instantly fill the Thirst meter and allow the rest of the team to feed on any remaining enemies.
Yet, with the lack of ranged skills and the long cool down, I'm forced to fight in close range. Ranged weapons would make a great addition to the game: pistols, crossbows, or mid-ranged melee weapons such as staffs, polearms, or chakrams/wind and fire wheels or war fans that can be thrown.
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