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Thread: diversity?

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    Senior Member Zerious's Avatar
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    Default diversity?

    Idk about you guys, but i was a tad bit disappointed with the amount of skill points we get (1 per 2 levels).

    I admire the passive skills being there but wouldn't it be less "fixed" if we had more points? The level requirement for certain skills i can also understand so wouldn't it be a bit more interesting to allow earlier investment into the passive skills? I feel like the game's "builds" are too one-track for any real differences to be present. So far it's all about the equips.

    any other opinions on this matter?
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    I'm sure it'll get better as the game progresses...

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    Senior Member Beanmachine's Avatar
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    I think they need more depth in their skill trees and include special passive skills for each skill tree you decide to invest in. I feel that if they make the skill tree more sophisticated, it will allow for more balance and diversity.

    Proud Member of AEO (PL) and Sparkling Pwnies (SL)!

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    It's pretty balanced right now. However, yeah, diversity would be cool.

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    Senior Member GELLIO77's Avatar
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    Default

    Quote Originally Posted by Zerious
    Idk about you guys, but i was a tad bit disappointed with the amount of skill points we get (1 per 2 levels).

    I admire the passive skills being there but wouldn't it be less "fixed" if we had more points? The level requirement for certain skills i can also understand so wouldn't it be a bit more interesting to allow earlier investment into the passive skills? I feel like the game's "builds" are too one-track for any real differences to be present. So far it's all about the equips.

    any other opinions on this matter?
    i think this is to counter the sort of problem we had in Pl, 65 skill points at 66 and max is 6 points per spell, with this i guess they wont have to increase the cap of skill points per skill as often

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    Senior Member Zerious's Avatar
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    Quote Originally Posted by GELLIO77 View Post
    i think this is to counter the sort of problem we had in Pl, 65 skill points at 66 and max is 6 points per spell, with this i guess they wont have to increase the cap of skill points per skill as often
    yeah thought of that. Forgot the level cap increase would definitely affect things. But you know me I'm super picky about my builds
    Expert pvp builder and tester, horrible execution XD
    Quote Originally Posted by Register View Post
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