Well i can play on chrome now(very slow netbook, but if i resize games frame smaller, no lags at all) it runs 32bit(armv6 on phonechip language) and winxp...so requirements arent that high...(phones have smaller screens and therefore less memory or chip frequency will be required...afaik its just to put in armv6 libs instead of armv7 ones and its good to go)))
Thoughts and opinions are welcomed:-)