Having a higher health pool doesn't help at all. The more health you have, the more health you lose from the skills.Originally Posted by bobbybastos:636262
Visit the AL Boss Compendium thread for help on the boss encounters!
Visit the SL Lore thread for more knowledge on the history of behind SL
Higher health helps tremendously in pvp. All the top guys have over 1000.
I'm lvl15 and all my skills are currently at lvl1 and i don't have that much of a problem with blood costs, yeah it sucks to lose a large portion of HP to use skills specially in PVP but i think it's the only thing that stands between it being a spam feast and having just a little bit of skill in using skills wisely. But again i'm still lvl15 so i'm not sure how it is at 20.
On another note i think skills overall need to be toned, the difference in dmg between low-level and high-level skills are huge which leave old skills nearly useless compared to new ones, hence, from what i read, FB/VS/Leap combo is the most used at higher levels, so i think they need to bring all skills on a somewhat even ground in terms of dmg, allowing more flexibility in builds, i don't think that ppl at the current skill state even dare to try new builds unless they got the extra $$ to respec from now and then.
Last edited by YuNoEatBeaRs; 05-03-2012 at 02:33 AM.
Skills further down tree should cost as much blood as ranked skills lower down. The DM is just a nuke fest of frenzed blast, vs, and stomp. There is no skill involved, whoever has the best gear and hides behind is team mates will become the king and pwn everyone.
Even though Blessings buff is incredible it to me is still a waste in a point what I could dump on a passive and get X amount of HP or extra damage let alone defense. Any of thouse would be more beneficial in my PvP style than a snare release.
Last edited by Shuri; 05-03-2012 at 06:24 AM.
Gimme muh sugacubes! ლ(ಠ益ಠლ) Shuri want's nomnoms! Neeigh - Sparkling Pwnies
DL: Shuri: Lv21 / Kazie: Lv20
IOS player here so i am a newbie here. But from what i'e read in this thread so far, i can only think of a couple solutions. As mentioned before, Make it so that the blood cost is based upon current Hp, not max. Second, devs might have to tweak the percentage cost. Maybe something like a tiered system. Tier 1 skills cost 2-4-6-8-10% (per level), tier 2 cost 3-6-8-12-15% , tier 3 costs 4-8-12-16-20% and so on.