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Thread: No point in Levelling skills up period.. Seriously!

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    Quote Originally Posted by Zel View Post
    Skills cost a % of your total health, increasing your health pool will just make them cost more. The tradeoff for a higher level of skill is more damage at greater cost, as with any RPG out there pretty much.

    That's why we have feed.

    And in PvP it just means you need to use skills more thoughtfully.

    I think it's a rarely-used and exciting mechanic that, along with the ability to charge skills and attacks, makes for intetesting combat.
    Except for the fact that the tradeoff is not worth it when the increase of damage you receive from it is less than the increase of damage that it does to yourself. And on top of that, why would you level up hellblade or any of those other abilities when you can just get lvl 1 Vermin Swarm or Leap; which do more damage AND have a lower blood cost.

    And there's a big difference between resource management, and having to sacrifice half of your life to have a chance of killing someone. The metagame is already way too focused on burst damage, and if everybody is having to sacrifice half of their life to each of their spells ONCE, then burst damage will be even more prevalent than it is now.
    Last edited by Cjon; 04-30-2012 at 10:36 PM.
    Cjon - Lvl 21!

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    Quote Originally Posted by Cjon View Post
    Except for the fact that the tradeoff is not worth it when the increase of damage you receive from it is less than the increase of damage that it does to yourself. And on top of that, why would you level up hellblade or any of those other abilities when you can just get lvl 1 Vermin Swarm or Leap; which do more damage AND have a lower blood cost.
    Remember, STS made Dark Legends with skills trees, so if you wanted just vermin swarm, you would have to sacrifice at least 1 SP in UH, FB, Curse, then Vermin Swarm. There's no way to avoid it and what's the point having skills you know you won't use.

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