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  Click here to go to the first Dev post in this thread.   Thread: Have you Played the new King-of-the-Ring PvP Deathmatch?

  1.   Click here to go to the next Dev post in this thread.   #1
    Developer - Inactive Samhayne's Avatar
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    Question Have you Played the new King-of-the-Ring PvP Deathmatch?

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    Default Have you Played the new King-of-the-Ring PvP Deathmatch?

    Want double exp in dl,sl and pl xD(in dl 2x exp for quests)
    MY NEW PROJECT:From 1 to 71 in less than 1 week
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    Played new DM map for some hours yesterday. I really enjoy it Samhayme
    +1
    PVP

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    Default Have you Played the new King-of-the-Ring PvP Deathmatch?

    The new DM is a lot of fun. I've been having a great time. Can't wait to get home so I can play some more. But can something please be done about the notifications? With 10 players in a small area it's just a blood bath with constant killing. While this makes for some fun game play there is no way the notification system can keep up.

    I played a few games in a row last night and then went to do some farming and had to watch 3 entire games worth of x has killed y messages flash up on my screen after I left the arena. If you play multiple games you basically have to log out and back in when you finish if you want to see anything on your screen.

    The fix for this seems pretty simple, just turn those notifications off. They aren't needed. I can follow game play just fine with the chatbox and could do even better without these huge notifications clogging up my screen. I'm only talking about the x has killed y notifications. Everything thing else should stay and would actually be quite useful if they weren't 10 minutes out of date before I see them.

    I really hope that STS will consider this because I've been having so much fun in PvP and this small change could make it that better. Thanks!
    SL: Staryknight 41 * Stary 41 * Starynite 40
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    PL: Ardinia 70 * Ardinie 30 * Ardinio 20

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    Quote Originally Posted by Staryknight View Post
    The new DM is a lot of fun. I've been having a great time. Can't wait to get home so I can play some more. But can something please be done about the notifications? With 10 players in a small area it's just a blood bath with constant killing. While this makes for some fun game play there is no way the notification system can keep up.

    I played a few games in a row last night and then went to do some farming and had to watch 3 entire games worth of x has killed y messages flash up on my screen after I left the arena. If you play multiple games you basically have to log out and back in when you finish if you want to see anything on your screen.

    The fix for this seems pretty simple, just turn those notifications off. They aren't needed. I can follow game play just fine with the chatbox and could do even better without these huge notifications clogging up my screen. I'm only talking about the x has killed y notifications. Everything thing else should stay and would actually be quite useful if they weren't 10 minutes out of date before I see them.

    I really hope that STS will consider this because I've been having so much fun in PvP and this small change could make it that better. Thanks!
    I agree 100%
    PVP

  7.   Click here to go to the next Dev post in this thread.   #6
    CTO asommers's Avatar
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    I've dropped the system message, but left the chat log entry. This will be out in the next content update.

    -ALS

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  9.   Click here to go to the next Dev post in this thread.   #7
    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by asommers View Post
    I've dropped the system message, but left the chat log entry. This will be out in the next content update.

    -ALS
    I <3 asommers

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    Wow nice! How are u guys sooo cool??

    I sts
    PVP

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    These are just a couple comments about the pvp and maybe general game play. I notice that the blessing can remove dehabilitating effects but it has a 60 second cool down but when you go against vermin swarm it has a 10 second cool down, curse has a 40 second cool down. It would be good if the blessing could either protect from dehabilitating effects or decrease the cool down time to match the attacking skills cool down or even something even more radical such as being able to map the number of points of a skill to your screen. For example if you have 2 points on blessing you can either map it to your skill buttons as one level 2 charge or two level 1 charges. Im pretty much a noob to pvp, but i do hope that there not just one master build that dominates.

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    I love it. Just needs an auto-balance because I keep getting outnumbered 5 vs. 2-3 constantly

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    I actually have more fun being out numbered.

    I'd actually prefer a handicapping system...like mini crowns that scale with how out numbered you are.

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    Quote Originally Posted by Blaquehaaart View Post
    I actually have more fun being out numbered.

    I'd actually prefer a handicapping system...like mini crowns that scale with how out numbered you are.
    aye, its more of a challenge!

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    My opinion about the new map is positive, just one suggestion:

    Reduce the radius of the area in the middle where it starts counting to get crowned buy the half. I can easily hide behind one of the 4 stones and wait till timer crownes me. Its like an area - exploit.

    Second suggestion is to change the avatar-page so that the current FULL KDR (PvE+CTF+DM) is visible for third persons. Actually you can Vorwahl full kdr but others can see only PvE+CTF. This can be fixed by further Updates easily I guess.

    So far, good boredomkiller.

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  16.   This is the last Dev post in this thread.   #14
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    Quote Originally Posted by Apostel View Post
    My opinion about the new map is positive, just one suggestion:

    Reduce the radius of the area in the middle where it starts counting to get crowned buy the half. I can easily hide behind one of the 4 stones and wait till timer crownes me. Its like an area - exploit.
    More like an intended tactic than an exploit

    Quote Originally Posted by Apostel View Post
    Second suggestion is to change the avatar-page so that the current FULL KDR (PvE+CTF+DM) is visible for third persons. Actually you can Vorwahl full kdr but others can see only PvE+CTF. This can be fixed by further Updates easily I guess.
    This should be fixed now.

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    I absolutely love it but wish there was a way to reduce people from farming kills. Perhaps have the -option- of each team member have 5 kills before a winning team is determined? Also add some floor spikes/traps to make it more deadly! Rawr. xD

    Overall great job but for the love of PvP please fix the /team bug for both PvP games. It doesn't go through at all for me so I result in the mating calls of the birdies... KAKAAAAAW! = help damn it. Lmao....


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    Quote Originally Posted by Justg View Post
    I <3 asommers
    I <3 him too. Thanks for the quick update! That was exactly what we needed. Much easier to follow everything now.
    SL: Staryknight 41 * Stary 41 * Starynite 40
    DL: Stary 26
    PL: Ardinia 70 * Ardinie 30 * Ardinio 20

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    How about a trap that sets the center ring on fire

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    The DM is amazing when you have a good team. If you have people that block for the first person that gets on the ring, you assist the king, and your king is really aggressive you will pwn. You can definitely play strategically.

    Man I only wish this game had a healing tree then it would be off the chain!!!

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    The fighting is fun. The room is rather nice. I really like the locations of health and speed boosters.

    The only major gripe that I have is about the team formation and joining games. Without the join lists from previous games we're now forced to do the walk through the sanctuary street just to join/rejoin a fight. What's worse, I seldom manage to rejoin a fight I was earlier in. Oddly I find myself in a new instance even though I find it very hard to believe that the prior game suddenly got full after having spent a minute or two waiting without a single player to join the game. Could there be a bug of some sort here?
    (equally it's odd that I'm sitting in an instance for example with 2 vs 2 situation for a few minutes and not a single player join in, then I leave, join a new game and there people come and go frequently, could be coincident but thought I'd mention)

    I spent many many minutes again yesterday waiting in the smaller team (2 vs 5 and 1 vs 5) just to get the match started. Sometimes the smaller team had a cached player entry there (joined but left) so that the match actually started as 2 vs 5 and even 1 vs 5. I fail to understand why it needs to work like that... I tried waiting in the spawn room for us to at least get the three and some admirable hero decided that it's cool to rush in there while I was waiting as the single player against the 5. Waiting as dead is also dumb because one can't chat and the other team cannot differentiate that from a lagged out player.

    Given that you don't want hosted games and/or game joining through game lists, I don't understand why you don't take the same attitude towards team formation. It's now a half done job. On one hand, you don't give us the tools to do the rejoining/switch-teams to balance the teams ourselves, and on the other you don't do the auto balancing there either.

    If the teams are 4 vs 2 waiting for the game to start, please explain why a player is allowed to make it 5 vs 2 and the waiting continues... on an on because many new players then joining the game leave rather than join a team to make it 5 vs 3.

    Personally I'm not that worried about being underhanded here in DM because typically the bigger teams is crowded with newer players and one can deal with that as only kills are counted. I just don't like the waiting and all the fuss (and time) needed to even get to a 3 vs 5 fight.
    SoiledPants 41 eng, NoPants 41 op, PoofyPants 41 com, Hullukko (retired) 56 mage, NoPanties 21 vampire

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    Also I must wonder if the game instance fork bug from SL is present here, too.

    In SL it's quite common that after a team reckoning room session (*), when people hit the new game button the game instance forks and few players end up in a separate instance. Well, in SL it's not a problem as one can easily join using the game list, but I certainly hope that bug ain't present here. I'm starting to think that it is.

    Devs, please ack this here or I'll repost to bugs.

    (*) Also I distinctly remember that happening in SL pve, too.
    SoiledPants 41 eng, NoPants 41 op, PoofyPants 41 com, Hullukko (retired) 56 mage, NoPanties 21 vampire

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