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Thread: Can we get the option to tilt the camera in pvp?

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  1. #1
    Forum Adept Hullukko's Avatar
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    Quote Originally Posted by Blaquehaaart View Post
    Then don't use it if you don't want it.
    I doesn't work like that. If there's benefit to be gained in that, then everybody must do it or else they're handicapped. Seeing further most certainly is beneficial here.

    I prefer to be able to see more than 25 feet in front of me.
    Preference isn't at stake here. I'd prefer to have a radarmap with all the bells and whistles showing everything right up to what the enemy is thinking and what they're gonna do next. But if everybody had that, there'd be little game left. It's about the strategical aspect in not seeing too much. Chess doesn't need it, but it's essential in this type of game.

    It's a fine line of course. A little more sight wouldn't be that bad, but I don't see any benefit in that either. Defense would be easier and offense harder. Not a good direction in my opinion. Snatching that flag from a team that isn't swamped with clueless newbies is hard enough and the tougher five by fives are most certainly long enough already.

    And on top of that we'd all just have to jiggle with the tilting all the freaking time.

    I don't understand the reasoning for limiting the distance someone can see. If the reason was to regulate pvp, that's just silly. Limiting the interface isn't a way to balance pvp...it's just way to make a bad interface.
    I don't understand what balance you're referring to. I don't see how it could change any kind of balance per se, because it'd be the same for everybody.

    And besides tilting, a far better way to let us see further, should that be required, would be to just let us zoom further out. Less hassle but same strategical effect. I'd rather limit our sight a notch rather than expand it.
    SoiledPants 41 eng, NoPants 41 op, PoofyPants 41 com, Hullukko (retired) 56 mage, NoPanties 21 vampire

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    Being able to see what's in front of you is a complete difference than having a radar. Every 3D game allows you to see what's in front of you. It's not like you can see throw walls or have magic vision that let's you locate your enemies.

    It's a restriction that equates to bad interface design.

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