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    Default Glow aa vs mep aa data

    when you let go of your aa button.

    glow aa startup is 864ms which is .9s
    at 60fps this is 54 frames.
    the buff is applied at 865ms.
    glow aa duration is 5.825s.
    glow aa cd 27.953s


    mep aa start up is 32ms which is 0.032s " corrected by KIDOFLUCK"

    at 60fps this is 2frames.
    the buff is applied at 33ms .
    mep aa buff duration 6.011s.
    mep aa cd duration 19.984s.

    this isnt probably super accurate but it should be close enough.

    with that being said if you guys dont know what im talking about or why this is important ill explain it later on today.

    updated ill drop the rest in like 9hours

    Example

    if mep aa had 900ms start up people would have to preemptively use the aa earlier. this means if people tried to use this aa on reaction they would have a higher chance of dying in certain situations.

    updated

    "correction" 32ms startup means you your allowed to apply the buff in the exact moment you need to reduce damage or increase damage. with some included factors


    with glow aa its different because you have to wait 864ms before the buff is applied. this means youll have a higher chance of dying randomly. which explains " i was cursed and i applied glow aa in the moment i needed to . but how did i die?" you died because you reacted to the curse cloud visually with glow aa and the buff isnt active untill 865ms. so this means you can die any where in between that 1 to 864ms before the buff is applied.

    the average human reaction time is 250ms.
    there are more variables you have to account for too.

    anyways

    in a.l pvp you have to react to curse and other aa's.

    if someone uses toxy aa you want to counter toxy aa with nekro aa. but you as a human being have to visually register toxy aa's radius then press nekro aa.

    both these pets have pretty long start up's. if toxy aa is 1st and nekro aa is used 2nd. your team mates should be stun immune correct?no there is still a chance that your team mates can be stunned. this is due to the start up before the buff is actually applied.

    what im trying to get at is basically all pets in the game should have around 32ms to 60ms .

    because you have to account for the other things
    which may be.

    on mobile"reaction time 250ms +screen refresh rate+ server latency + your connection+ button frame data"

    on pc its a lot different


    correct me if im wrong.

    but if you account for all these things + glows startup speed you might hit 1.4s before the buff is actually applied. this probably can be higher or a tiny bit lower it varies.

    updated

    you also have to factor and measure the distance in which your thumb travels from basic attack to pet aa.

    a.l skill layout has a mechanic in place which blocks you from pressing more then 1 button at once. i call this "skill guard" S.g

    Example

    charge your basic attack and try and to press a skill. it doesnt work.

    why is this important to know ?

    because "s.g "does not apply to pots,pet aa and hot bar.

    this means you can charge a skill or basic attack while holding the pet aa down. the same applies for pots n hotbar.

    but mainly used for pet aa to cut the travel time
    Last edited by Potofgreed; 07-14-2021 at 12:03 AM.

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