I still remember the first temple event that ever dropped, i got
so many good ideas in mind about how to do everything efficiently.
But quickly realized the gap between average and op gear can never be overcomed,
and this really hurts.
Imo, those temple challenge should be a test of true skill and creativity
from the getgo and shouldn't be about spamming with op gear
Lets make it simple,
Everything is exactly same as normal temple, except:
Awakening on all gear will be nulled
All jewel above fortified will be considered as fortified
Elixir and consumables (besides potions) are not allowed
All weapons, armor proc & pets combination will be allowed and with hotbar enabled
It's all about skill, reflex and creativity now
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