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    Senior Member Stephencobear's Avatar
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    Default Give wars an auto pull chance

    In pl wars have a pull skill with auto taunt

    It allowed that the war class was never irrelevant in pve, a good war knew where to park n why & how much armor/health was needed in any map

    I’m saying here, in al wars should have an auto pull to give them the ability to spec the skills that taunt and they will have a more general “tank ” class role as opposed to now

    Old weapons (tb) could still add to their chance to pull on top of that if anyone wants to use both

    What other ways can we envision a path to help war class with regards to “tanking” & the proc nerf?

    A health buff?
    Last edited by Stephencobear; 09-18-2021 at 12:00 AM.
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    Senior Member Analytical's Avatar
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    Go to Mastery skill = 10/10 pull gives 100% taunt chance.

    Not sure if this is what you are looking for or you mean passively when war is in the map they auto taunt enemies when they move around as opposed to mages/rogues.

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    Senior Member Stephencobear's Avatar
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    Quote Originally Posted by Analytical View Post
    Go to Mastery skill = 10/10 pull gives 100% taunt chance.

    Not sure if this is what you are looking for or you mean passively when war is in the map they auto taunt enemies when they move around as opposed to mages/rogues.
    Yes, I’m saying the very idea of a “tank” class in al lacks definition in opposition to the other classes

    In some sts games the one who does the most damage gain aggro, it seems the same here but I admit I could be wrong for many reasons

    I’m going beyond the idea of auto taunt, I’m saying they could have an auto pull chance that gives them a more “tank” role

    If you get what I mean

    How do we make the “tank” class so- with regards to the other classes abilities?

    Talkin pve here folks
    Last edited by Stephencobear; 09-18-2021 at 12:24 AM.
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    Default

    There is something called terrorblade.
    Close thread.

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    Senior Member Stephencobear's Avatar
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    Quote Originally Posted by MasterSan View Post
    There is something called terrorblade.
    Close thread.
    So if one weapon defines what it means to “tank” in al, I’m saying make the weapon irrelevant with regards to the ability to tank

    and make the class itself the very definition of what a tank is ( by giving it an auto pull)

    Dig?
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    Quote Originally Posted by Stephencobear View Post
    So if one weapon defines what it means to “tank” in al, I’m saying make the weapon irrelevant with regards to the ability to tank

    and make the class itself the very definition of what a tank is ( by giving it an auto pull)
    There is no such ability to pull mobs together, you can always use pet whim at 100% pull rate. Or terrorblade to pull.
    But tank's role don't necessarily include pulling. Only primary role is absorbing damage.

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    Default

    Quote Originally Posted by MasterSan View Post
    There is no such ability to pull mobs together, you can always use pet whim at 100% pull rate. Or terrorblade to pull.
    But tank's role don't necessarily include pulling. Only primary role is absorbing damage.
    Imagine the importance of taking damage when your class always pulled, and taunt meant more than the damage wars used to be able to do?
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    Quote Originally Posted by Stephencobear View Post
    Imagine the importance of taking damage when your class always pulled, and taunt meant more than the damage wars used to be able to do?
    That's why there is a concept of dodge my friend

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    Senior Member Analytical's Avatar
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    Quote Originally Posted by MasterSan View Post
    There is something called terrorblade.
    Close thread.
    Ahhaah maybe make it 100% proc like Doz axe!!!

    Yeshhhhhhh + 100000 vote

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    Default

    I kinda agree with Stephen here in terms of the pulling aspect, but maybe as an option to toggle in war active or passive skill.

    So for badly geared war they don't have to have it in their build if they know they will die more often/unnecessarily.

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    Quote Originally Posted by Analytical View Post
    I kinda agree with Stephen here in terms of the pulling aspect, but maybe as an option to toggle in war active or passive skill.

    So for badly geared war they don't have to have it in their build if they know they will die more often/unnecessarily.
    Good point, and agreed.
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    Stephen, Terror Blade is really good as an alternative to your suggestion that may require quite some rework to the existing skill build.

    If TB is 100% proc then it really becomes the top option for war depending if they want to pull mobs or not.

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    Quote Originally Posted by MasterSan View Post
    I only told you there are different methods for pulling the mobs and crowd control, heal is both for keeping party alive as well as taunting.
    Never saw or think devs will even consider this and buff the tanks with such role, or this can be done if new class was introduced for crowd control.
    I'm not saying your idea is bad or against it. But it completely changes war mechanics.
    Your right in that it’s prolly a bit much of a change

    Quote Originally Posted by Analytical View Post
    Stephen, Terror Blade is really good as an alternative to your suggestion that may require quite some rework to the existing skill build.

    If TB is 100% proc then it really becomes the top option for war depending if they want to pull mobs or not.
    Last thing I’d want it to make one single weapon a must

    In pl the tank was almost never left out of a map (any season) because other classes didn’t need them, but here evg was nearly the only map we needed a tank

    My idea was just looking for ways to make tanking more valued in al being that most classes seem to be chasing the damage role regardless of class

    Good input, ty both
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