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    Admin & Community Guy Samhayne's Avatar
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    Default Massively has Arcane Legends News from E3

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    The Gaming Industry's annual round up of what's new and coming, E3, is underway. Massively caught up with Spacetime Studios Director of Marketing, Fernando Blanco, to learn more about Arcane Legends. Here is a snippet:

    I was able to sit down with Fernando Blanco, Director of Marketing, at E3 to see a demo for the game, which they showcased on two tablets -- including a Kindle Fire. It was quite impressive.

    "We've essentially built up a best-practices of game design in Arcane." Fernando Blanco told me during our interview. "We took what people really liked from Dark, we took what people really liked from Star, and we combined them."

    The game stays true to the original formula by giving players a choice of three classes: a warrior, a rogue, and one cool-looking sorcerer. Immediately there was a noticeable improvement in the visual quality of the game. Textures, polygons, and environments were more lush and alive. Hanging banners literally swayed in the wind. Action animations combined polygonal graphics and cel-shaded graphics to give it a more animated feel. The lighting was certainly more dynamic and vibrant than the previous titles.

    Charge attacks and combos have returned to Arcane to give a more rounded action experience. Auto-attack was removed, so no more click-and-wait mechanics. Spacetime kept the same control style with the virtual joystick -- if it's not broken, don't fix it. Along with these changes are inclusions of more special items, rare drops, and enough quests in the world to satisfy the casual and even hardcore gamer. Destructible environments are included, so if you hate tables, kegs, and chairs, feel free to destroy all the wooden creations in the game to your heart's content.

    What's refreshing to see is that there is more story to the newcomer than the previous titles. What often can suffer in mobile MMO games is the lack of story, and Spacetime is planning to reveal their game story in chapters.
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    I am excite. 'nuff said.
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    Sounds really good!, looking forward to this!
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    updating FAQ, thz sam.
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    Coool

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    Last edited by Seiyen; 06-06-2012 at 10:30 AM.

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    nice nice

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    The bottom of that article said that we will be hoping for an "August" release. I cannot wait to see some teasers.

    Great news Sam

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    So will it have energy?

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    Quote Originally Posted by Elyseon View Post
    So will it have energy?
    Energy is fun lol

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    Quote Originally Posted by Elyseon View Post
    So will it have energy?
    No plans for an Energy system at this time.

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    Quote Originally Posted by Swede:668422
    Quote Originally Posted by Elyseon View Post
    So will it have energy?
    No plans for an Energy system at this time.
    Please no energy DX. Unless, its like pl, where u can host games, and same functions, and dl ehere there are small cut scenes. (For bonus money and xp).
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    Quote Originally Posted by ExperimentNebulaCore View Post
    Please no energy DX. Unless, its like pl, where u can host games, and same functions, and dl ehere there are small cut scenes. (For bonus money and xp).
    They're already taking it away from DL's 3D mission in its next client, so idk why they'd include it in AL lol. We'll probably see this game September

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    Looks good
    A true Star Legend...
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    pictures or it didn't happen

    nice going STS, ill wait in a dark corner at blackstar...
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    woooahh wooahh woah, did they say smashable environments? O.o AWESOMEEES
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    very nice so excited

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    This game looks right up my alley.
    gf.

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    This game sounds great!

    It might also be nice if this game has a better soundtrack than the other Legends games, like in the classic video games where they typically have good music. I did notice that Star Legends and Dark Legends had slightly better soundtracks than Pocket Legends, though.

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