More Arcane Legends news is coming out of the E3 Expo. Here are three recent articles you might want to check out:
Slide to Play: Arcane Legends Hands-On Preview
We’re told that Arcane Legends will combine some of the more successful attributes of Spacetime’s earlier games. The connected levels from Pocket Legends, where you could run from one zone to the next, will appear in Arcane Legends as well. Plus, the charge mechanic from Dark Legends returns in the new game, and it’s been expanded to let you charge the skill moves as well.
Technology Tell: E3 2012: Spacetime Studios shows off Arcane Legends
The enemy AI is also a bit smarter than you’ll find in many MMOs. Enemy archers, for example, are smart enough to pull away from your melee fighters to avoid damage while still landing their own. It’s therefore a good idea to go on quests with a diverse party of players.
MMORPG.com: Arcane Legends Previews: E3 Preview - Returning to Fantasy
I asked Fernando if this was going to be as tough as Star Legends and he laughed, agreeing with my assessment of the previous title. “Star Legends was just hard!” he agreed. “We actually lowered the difficulty level from 1 to 10!” Space Time Studios does learn, he assured me, which was why he was speaking of “best practices” in his presentation.
Players who have not tried the games will find them familiar and fans of the series and the fantasy medieval setting will find Arcane Legends a real treat. A better, richer game, Arcane Legends will deliver far more than any of the other titles offered, the “best of the best” of Spacetime Studios.