Results 1 to 20 of 89

  Click here to go to the first Dev post in this thread.   Thread: Skill Discussion - Humania Skill Ranks go to 7

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #9
    Chronicler of Alterra nazgulking's Avatar
    Join Date
    Oct 2010
    Location
    Italy
    Posts
    787
    Thanks Thanks Given 
    57
    Thanks Thanks Received 
    36
    Thanked in
    23 Posts

    Default

    I think that we should have Skill trees, depending on the stats we invest into.
    For example if a mage choose a pure INT build should have selection of spells. If the same mage chooses to put some points into DEX and some in INT, should have sacrificed certain pure INT spells, while unveiling some others a pure INT build would never obtain.
    In short we should have spells unlockable depeing on the stats we have.
    Passive skills can be good, but I prefer perks (which are more elaborate than just a HP/Armour/Mana regen/Health regen passive skill)

  2. The Following User Says Thank You to nazgulking For This Useful Post:


Similar Threads

  1. Skill Guesses in Humania?
    By Elf-Orc-Naga in forum PL General Discussion
    Replies: 30
    Last Post: 06-19-2012, 06:27 AM
  2. Suggestions: Booting, New Archer Skill, Final Skill, Self Combos
    By Register in forum PL Suggestions and Feedback
    Replies: 17
    Last Post: 09-06-2011, 04:14 PM
  3. Replies: 6
    Last Post: 09-06-2011, 12:40 AM
  4. Skill cooldown resolving: skill types
    By Arterra in forum PL Suggestions and Feedback
    Replies: 4
    Last Post: 04-13-2011, 06:45 AM
  5. Rotation and skill procs (add skill casting bars)
    By MoarPewPew in forum PL Suggestions and Feedback
    Replies: 3
    Last Post: 10-28-2010, 08:16 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •