I think that we should have Skill trees, depending on the stats we invest into.
For example if a mage choose a pure INT build should have selection of spells. If the same mage chooses to put some points into DEX and some in INT, should have sacrificed certain pure INT spells, while unveiling some others a pure INT build would never obtain.
In short we should have spells unlockable depeing on the stats we have.
Passive skills can be good, but I prefer perks (which are more elaborate than just a HP/Armour/Mana regen/Health regen passive skill)
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