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    Design Department Cinco's Avatar
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    Quote Originally Posted by Fearrr View Post
    @Cinco Good Afternoon if you would take the time to listen, I would like to propose a Concept Idea. A Rough Draft: Stacking Mechanic Rework for 81 Mythic Weapons.


    Rework: While keeping the Basic and Charged Attack Mechanic the same to start the first part of Proc, instead of the current Mechanic which is based on a percentage chance on hit. If possible could we test a Stacking Mechanic to replace the current one?

    Stacking Mechanic: Example Polaris Aegis. While equipped and in combat a Icon Shadow in the form of the shield part will be scaled down to an acceptable visible size above the player’s head. Every registered basic attack will highlight the Icon Shadow like a puzzle piece being filled in until X Amount of Max Stack is achieved. Once Max Stack is achieved the Icon will be glowing for the duration of Vortex. Once duration is over Icon Shadow stacks will be reset to repeat process again. Same rules would apply to all Mythic Weapons that require Basic and Charged Attacks to start the first part of Proc.

    Balance: 3 Options. Option 1 if damage output of Mythic Weapon is to high increase the amount of Max Stack. Option 2 if damage output of Mythic Weapon is to high leave Max Stack the same and reduce the Proc Damage. Option 3 if damage output of Mythic Weapon is to high increase Max Stack and reduce Proc Damage.

    Conclusion: Thank you for reading. Could this work? Is this Proc Mechanic worth testing? Thoughts if any?
    This approach might be appropriate for something else. The mechanics for 81 Mythics were designed on purpose (and with the knowledge of how often players 'charge' under normal circumstances, and the general sentiment about the value of 'charge' as a common weapon activation strategy) and in context with our plans for future gear.
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    Senior Member Fearrr's Avatar
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    Quote Originally Posted by Cinco View Post
    This approach might be appropriate for something else. The mechanics for 81 Mythics were designed on purpose (and with the knowledge of how often players 'charge' under normal circumstances, and the general sentiment about the value of 'charge' as a common weapon activation strategy) and in context with our plans for future gear.
    Ok thank you for the reply.

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    Quote Originally Posted by Cinco View Post
    This approach might be appropriate for something else. The mechanics for 81 Mythics were designed on purpose (and with the knowledge of how often players 'charge' under normal circumstances, and the general sentiment about the value of 'charge' as a common weapon activation strategy) and in context with our plans for future gear.
    Rifle's proc chance is ridiculously low, and we need 2 charged attacks to trigger 2nd proc. I see other classes not only triggering proc easier but also dealing more dmg when it happens. How is this situation compatible with the mage buff you said 2 months ago? Didn't you say that mage was struggling the most?

    This is only game i've seen where 'tank class'" wrecks bosses faster than others

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    Quote Originally Posted by Bluehazee View Post
    Rifle's proc chance is ridiculously low, and we need 2 charged attacks to trigger 2nd proc. I see other classes not only triggering proc easier but also dealing more dmg when it happens. How is this situation compatible with the mage buff you said 2 months ago? Didn't you say that mage was struggling the most?

    This is only game i've seen where 'tank class'" wrecks bosses faster than others
    +1
    This was also mentioned multiple email on this but no further comments or any fix for this for the gun or staff by STS https://www.spacetimestudios.com/sho...r-Update/page4.

    Tank that using Polaris mythic kills the Bosses like a rouge and solo most maps 81.... What happen to the other damage class in the game like mage?

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    Quote Originally Posted by Bluehazee View Post
    Rifle's proc chance is ridiculously low, and we need 2 charged attacks to trigger 2nd proc. I see other classes not only triggering proc easier but also dealing more dmg when it happens. How is this situation compatible with the mage buff you said 2 months ago? Didn't you say that mage was struggling the most?

    This is only game i've seen where 'tank class'" wrecks bosses faster than others
    I was fine with the gun before the latest change on it. It took long to charge, yes. Low chance to get the marker, yes. But at least you can use some other gun's marker to start your own gun's proc. Now, even I, who always choose to think positive on these weapon changes, am losing hope about playing mage.

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    Quote Originally Posted by lissil View Post
    I was fine with the gun before the latest change on it. It took long to charge, yes. Low chance to get the marker, yes. But at least you can use some other gun's marker to start your own gun's proc. Now, even I, who always choose to think positive on these weapon changes, am losing hope about playing mage.
    Just get Staff and clear, let Warrior kill boss Lul....

    2 mage for clearing maps, and 2 warrs for killing boss.... I wonder what role do rogs even play at this point.

    Sent from my GM1913 using Tapatalk

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