Quote Originally Posted by Ilove_Poopoo View Post
Prices rising indefinitely is only true for a limited number of vanities. Whereas gear is constantly supplied and gradually depreciates for each event with new crates that are released.

Gears only rise when they are new, obviously, and during awakening events, obviously, because that is when the majority of the player base gear up.

Removing or significantly reducing gold in Deepmarsh will actually harm newer players more. Because you're essentially depriving them of their income and they'll never be properly equipped for any Zodias content, which even fully equipped players struggle to run. What more from these ill-equipped, unknowledgable and mostly discriminated low lvl weak and new players?

I'd say to revise and implement a restriction to Deepmarsh, in which only lv75 gears and below can be used to play, and that you are penalized and can not run DM for 2 minites when you leave a random run.

That way fully equipped lv81 can't earn 30m a day while eyes are closed in DM, and to also significantly lessen picky players.






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Not just endgame should be earning gold etc, if I ever made a game I would make tons of quests to get stuff to craft gears or loot good stuff at a low lvl map just so end game isn't the only way to have fun and even at end game it is boring once you are fully op. Its hard for me to explain but look at lv 16 arcane chest for example, no end gamer farms those but some new players get very lucky and loot them on their journey which helps them a ton.

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