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Thread: Unofficial List of Improvements for Engineer PvP

  1. #41
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    Unless the intro states "useless for pvp" it is not fair at all for engis to find out later that pvp isnt practical for them.

    Sts must fix this. Besides, they did state in an earlier post that they were balancing pvp so they do care for our class in terms of player vs player even though its original intent pre-pvp was a support class.
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  2. #42
    Forum Adept Hellcurse's Avatar
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    they might as well double the damage for coms and ops, think again
    Doggies l50 com l Hellcurse l50 op l Manofmight l46 eng l Hellcurseii l30 twink op
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  3. #43
    Senior Member akfury's Avatar
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    Quote Originally Posted by Hellcurse View Post
    they might as well double the damage for coms and ops, think again
    That makes no since... Stop trolling and leave this eng thread where engineers care and dont want to have to deal with commandos

    Akpride-level 16- sorcerer|Akfury-level 46- eng
    Akbanshee-level 16- warrior|Akraptor -level 46- op
    Reichan-level 16- rogue|XxAkfuryxx-level 45- com

  4. #44
    Junior Member Slyphid's Avatar
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    I have PMed a dev about this thread to make sure they check it out and take these ideas into consideration .
    We Do What We Must
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    Either more cooldown on op root, or need a way to be free from it

    Cant get out..

    Heal does no good

    Op root cooldown=Duration
    -_-
    Popout


    GL everyone!

  6. #46
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    Not to be the bearer of bad news but we're going to take another fall (most likely).

    On the picture sneak peek of the guns we get gauntlets (no shield compatible) while the already over powered coms get an even stronger pistol/heavy pistol than the nova blaster which they can use in conjunction with a shield.

    Today might mark the day where I will say gf before starting another com match...
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  7. #47
    Senior Member akfury's Avatar
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    I already say gf before I start any fight lol

    Akpride-level 16- sorcerer|Akfury-level 46- eng
    Akbanshee-level 16- warrior|Akraptor -level 46- op
    Reichan-level 16- rogue|XxAkfuryxx-level 45- com

  8. #48
    Banned Deathpunch's Avatar
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    Quote Originally Posted by TheRajX View Post
    Not to be the bearer of bad news but we're going to take another fall (most likely).

    On the picture sneak peek of the guns we get gauntlets (no shield compatible) while the already over powered coms get an even stronger pistol/heavy pistol than the nova blaster which they can use in conjunction with a shield.

    Today might mark the day where I will say gf before starting another com match...
    The pistol can be used by all classes, so your argument is void.

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  9. #49
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    Quote Originally Posted by Deathpunch View Post
    The pistol can be used by all classes, so your argument is void.

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    Yeah realized, that was posted pre-update.


    PHEW!!
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    Member GigaBits's Avatar
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    I read that we will be seeing passive abilities soon. By soon I mean it was mentioned in the update notes from the recent UI update. I, for one, am hoping that these might help balance us against the other two classes. short of that, I love the idea of engi armor buffs going to a % instead of fixed numbers.

    As for passives, I'm not sure what would work but a passive that turned damage absorbed by armor into health/mana would be cool. And a long, long time ago someone suggested our last skill should be an auto turret. I always have and always will support a turret

  11. #51
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    Default Lvl skills?

    Pls add what level i must have on skills

  12. #52
    Senior Member akfury's Avatar
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    Quote Originally Posted by WilliamLauf View Post
    Pls add what level i must have on skills
    Umm that's off topic isn't it,? I really wish the devs read this

    Akpride-level 16- sorcerer|Akfury-level 46- eng
    Akbanshee-level 16- warrior|Akraptor -level 46- op
    Reichan-level 16- rogue|XxAkfuryxx-level 45- com

  13. #53
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    i got a cool idea.. x) sooo.. engi's have a health sucking skill right? why not give us one that steals mana too! right? riiighhht?

    Thanx Aliss For the sig! (:
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  14. #54
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    Quote Originally Posted by TheRajX View Post
    Unless the intro states "useless for pvp" it is not fair at all for engis to find out later that pvp isnt practical for them.

    Sts must fix this. Besides, they did state in an earlier post that they were balancing pvp so they do care for our class in terms of player vs player even though its original intent pre-pvp was a support class.
    Highly agreed. Either Engineer needs to be reamped for balance or some kind of improvement. Command & operators are undefeatable in the eyes of an engineer. It's discrimination... I don't need several fuking logs people calling me "noob" or "weak". I'm tired of this $hit. Oh and I can use bad language to express myself. If people are too offended by language, who cares? You're going to hear those words just as much as "noob" or "weak".

    They're all snobby over confident egotistic dics who think they can get away with BS or trying to sabotage this thread fearing change because they want to run us over, they don't want to loose, they don't want to see balancing.

    I will be spamming this link thread in game. NO POOP NO JUSTICE

  15. #55
    Banned foulu's Avatar
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    Quote Originally Posted by Deathpunch View Post
    The pistol can be used by all classes, so your argument is void.

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    You disgust me. Let me remind you this: Defense 930. Know what that means? Their new weapons penetrate our defense that high as if it's wet toilet paper poked through. Do you understand that concept? EVEN if we had those weapons, it would be unbalanced regardless.

  16. #56
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    They said that engis are debuffing and DoT damage WHERE IS THE DEBUFFING ALL WE HAVE IS -60 armor what a debuff when we use it on comms its a fly in there face it doesnt make huge difference, I'm just saying give us more debuffing on skills or make it a percentage debuff, and the other debuff is canceling pain and some op spells.

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    Quote Originally Posted by foulu View Post
    You disgust me. Let me remind you this: Defense 930. Know what that means? Their new weapons penetrate our defense that high as if it's wet toilet paper poked through. Do you understand that concept? EVEN if we had those weapons, it would be unbalanced regardless.
    Then what are you crying about? I fail to see your point. What difference does it make if a com uses a nova to kill you or the new pistol? It doesn't, however, this pistol would help an engi far more than a com.

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  18. #58
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    For better or for worse,

    Now were talking.
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  19. #59
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    Well Well Well

    This primed napalm carbine fix is adding a lot of positive/negative things.

    Positive - Wow we can compete fairly! And don't fret about other classes using this gun. If they do, just no you can heal faster so hid and heal, then hit em again and repeat till they are dead.

    Negative - When I use this gun I lose the skill and fun I had using the other gun. Somehow I have to exercise both methods of play. I have a constant worry of this napalm possibly getting nerfed because its so op. Hopefully it doesn't.

    What would be great? If napalms were restricted to engis. Nevertheless, get one, start pwning, and don't forget about pistol tactics incase of a nerf-down or incase that gullible coms and ops develop a strong/better build against these monster guns.

    GL. Engis take two steps forward!
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  21. #60
    Junior Member Mateen Malik's Avatar
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    This is awesome although engineers are not supposed to be stronger than any class their main pupose is to heal and revive the party engineers are supposed to be tough to defeat although can very easily kill ops, engineers dont need to pull or push like ops and coms because they are made for close combat they depend so they depend on this skill called pain that damages an enemy, supresses an enemy, (while it has not gone off) and damges and knocks down the enemy i hope this helped i am a lvl 40 engi

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