How about a breakdown, what’s been implemented ( I just found a couple I was unaware of), what can’t/won’t work, and finally what is in the works. Then maybe some fresh ideas will pop out.
How about a breakdown, what’s been implemented ( I just found a couple I was unaware of), what can’t/won’t work, and finally what is in the works. Then maybe some fresh ideas will pop out.
I’m rubber and you’re glue, what bounces off me, sticks on you..
Stop assuming my posts are emotional. I don’t care that much.
+1 to this.
Players understanding what is possible and what isn’t, also WHY is a huge help towards future suggestions too. We all want to make the right suggestions just as they want to implement the right ones. We’ve got to have a general ground understanding of what STS engine is capable of.
Side note: I’m so glad to see the surveys coming after events and this list being created and effort put into it. It’s a huge step not only for STS, but for us too as Arlor gets better and better. Effort for effort. These are the best signs to see from Developers.
Sent from my iPhone using Tapatalk
Bookmarks