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  Click here to go to the first Dev post in this thread.   Thread: Guild Raids

  1. #1
    Senior Member flashio's Avatar
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    Default Guild Raids

    Guild Raids: These raids will be available for all Guilds.
    There will be 10 different level bosses, to unlock L2+ gm or officers must buy an item "Leveling stone" for 50 platinum.
    Guild raid bosses have an insane amount of hp.
    There will be a waiting room of 6-8(more than 8 would cause too much lag for the raid to be enjoyable), once 6+ players are in the waiting room a window will pop up, asking whether start the fight or not. If a player dies during the run, s/he can't revive, once everyone has died, the fight ends and a score is granted based on the amount of damage dealt to the boss, this score will place the group in a LB and rewards will be awarded depending on the spot the player places in (if the player participates with different groups of players, only the highest score will be counted).
    When the boss is defeated, if the "Leveling stone" has been already bought, the next level boss will be unlocked. The Guild Raid lasts 12hours each boss, if a new level boss is unlocked, the timer will reset back to 12hours until the boss is defeated (the higher level the boss is, the better the rewards it grants when the Guild Raid comes to an end), if the time runs out and the boss hasn't been defeated, rewards will be considerably lower.
    This would be a good chance to add platinum as rewards (at least for the highest level boss and it wouldn't be nothing too crazy, 2 if boss was not defeated, 5 if it was).
    These guild raid will take place twice a month. *NOTE* IDEA FROM @DEWDEWWWWW.

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    Senior Member Fearrr's Avatar
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    Default

    +1 Bring Back Raid Maps!

  4.   This is the last Dev post in this thread.   #3
    CTO asommers's Avatar
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    Sorry, raid content is probably something we won't be adding back due to issues with bad players.

    -ALS

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    Senior Member Fearrr's Avatar
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    Quote Originally Posted by asommers View Post
    Sorry, raid content is probably something we won't be adding back due to issues with bad players.

    -ALS
    Raid Maps could be so epic if done right. Hey you know...3rd time is the charm 🤷😂
    Last edited by Fearrr; 04-06-2022 at 04:32 AM.

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    Senior Member flashio's Avatar
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    Maybe raids can be a hard concept when it comes to global use since there will be plenty of times rooms won't be filled which will eventually lead to less and less players playing such dungeon but that problem would be left out if these were to be implemented for guild use.

    Hope u can reconsider this matter.

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    Senior Member Uereazagr's Avatar
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    Quote Originally Posted by asommers View Post
    Sorry, raid content is probably something we won't be adding back due to issues with bad players.

    -ALS
    Find me a bad player in HS(besides kelyx)

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    Senior Member Uereazagr's Avatar
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    Talking seriously tho, there’s a lot of possibilities in guild raid bosses, they could be infinitely stronger depending on guild’s boss kill count, there could be bosses with various amounts of players required to kill one, even boss kill lb… imo this addition to the game would fit a lot, new content to farm, guilds become even better and now actually have something to compete in besides aps and banners, actually skill based pve… Consider this one please

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    +1 to idea, but this can also cause a case where players end up joining top guilds just to do raid maps, making it hard for lower guilds without enough OP players

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