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Thread: The new balance of pvp

  1. #1
    Banned Kanitall's Avatar
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    Default The new balance of pvp

    From my pvp experience 50 to 71 caps,

    The 50 cap required alot of speed and range knowing which decreased the two luck based stats "dodge and crits" importance's.

    In the mid 56 The global cool down came (Once the speed was fixed) to the 66 cap, the spells timing and the range was important which still let a chance to everyone to win the fight without any "luck".

    Today, with the new cap, you get -1 or -2 range by running backward. Bird's repulse, blast and blind speed has been slowered while most of the other spells birds: screams, roots, buffs. Bears: slashes (unconfirmed for other spells) Mage: debuffs, fire, lightning, drain, ice speed has been increased (Some of them might be just the same speed) Note* when I say speed its the amount of spells you can cast while other spells. Example: blast + repulse = 2 mage debuff + fire + ice + light. Now the skill RANGE is non existant except for the 2 first hits so the "luck"factors ( crit , dodge ) has taken all the place in pvp.
    Example : You cannot win a fight that a mage dodges a blast anymore. Maybe timing? For mages with heal, drain and debuffs and bears with their low range combos yes but not for birds since range and the heal while moving affected it the most,

    In conclusion, the sets were never unbalanced. (Except for the mage dodge since mana shield should make up for it both combined makes it overpowered.)

    I see alot of people switching to mages because of this. PL should not only be the image of one class.

    The mechanics made them unbalanced.

    I highly suggest to devs to consider what I said and review the mechanics.
    It is my only goal by making this thread.

    Sincerely,

    ~ Kanital

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  3. #2
    Senior Member Twinklaser's Avatar
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    For the sets are you speaking about Angelic, because I believe Apollo has covered the issue already. Im sure STS would nerf the mages dodge soon enough as Mages are primarily Damage, Crit, and a bit armor based.

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    Senior Member Noodleleg's Avatar
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    Derp derp Adam... Derp derp...

    If practice makes perfect and perfection is impossible, why practice?
    Oh, wait... No need to practice. iHax.

  5. #4
    Banned Kanitall's Avatar
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    Quote Originally Posted by Twinklaser View Post
    For the sets are you speaking about Angelic, because I believe Apollo has covered the issue already. Im sure STS would nerf the mages dodge soon enough as Mages are primarily Damage, Crit, and a bit armor based.
    any sets int set that gives dodge.

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    Luminary Poster Phoenixking's Avatar
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    I noticed that when I blast repulsed a Mage use ice fire and drain, I dodged ice and drain though :3
    and then the restore part pisses me off a lot, I take advantage of the HS now instead and it's rather somewhat helpful but I prefer a change
    and the backwards running -1 or -2 range sucks completely I dislike this, I can't kite kiting xbows since their skills hit me but mine don't =.=
    When there is too much

    Don't forget

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    Senior Member Elitephonix's Avatar
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    20 dodge? Not a probablem at level 51-56 there such thing as scraper mages. They can have well over 24 dodge even pure int, you don't know how annoying it is to kill them.

    Birds now just need to find another new strategy to kill, break, or rush bears or mages now since there dodge is so OP.

    Personally I don't do endgame for a reason Kanital* I don't like new things/stuff ))
    One is too be what once couldn't of been before time let thy be what they could've been, therefore we praise Haxur.
    -Haxur bes 61 mage.

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    Senior Member MightyMicah's Avatar
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    I aggree with Kanitall 100%. I've recently stayed away from end game and started some noob twinks of my own. They're fun but never as fun as end game ctf. I'd really like it to be balanced as well.

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