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Arcane Weapon (sorcerer)

Flameguard's Gloves(staff)


Proc: Chance on attack to activate "Fire Magic."

"Magic of Fire" - increases the damage of the "Fireball" and "Lightning Strike" skills by 3x, the "Gale Force" skill releases a fiery wind that deals additional damage and causes enemies to burn for 5 seconds, replenishes the ultimate skill by 25%, increases elite damage by 200 %, Boss damage by 100% for 6 sec.

The proc has an additional buff: when the proc is active, the ultimate ability "Meteor" double strike with meteorites. After activating the ultimate skill "Meteor", the first wave of meteor impact is made, followed by the second wave of meteor impact within 1 sec.

The first wave of meteor impact stuns all enemies (mobs/mini/bosses) for 2s.

Cooldown - 20sec.

Plasma Shooter Rifle(gun)

Proc: Chance to activate "Plasma Sphere" when attacking.

"Plasma Sphere" - a shot with an infected attack creates a plasma ball around the enemy that pull all enemies within the radius of the plasma sphere. Enemies within the Plasma Orb's range will burn with fire, rapidly losing health over the duration of the Plasma Orb.

Normal attacks against enemies in the plasma sphere cause an explosion in the sphere, damaging all enemies within the sphere's area of ​​effect.

There is an additional proc: Passive skill: Every 1 sec. the caster is healed by 5% HP and MP and cleared of negative effects.

The Plasma Orb lasts for 5 seconds.

Cooldown - 20sec.