How about giving tokens according to your position? I mean 1 more token for each position:
-25 would give 1 tokens;
-24 would give 2 tokens;
-23 would give 3 tokens;
-22 would give 4 tokens;
-21 would give 5 tokens;
-20 would give 6 tokens;
-19 would give 7 tokens;
-18 would give 8 tokens;
-17 would give 9 tokens;
-16 would give 10 tokens;
-15 would give 11 tokens;
-14 would give 12 tokens;
-13 would give 13 tokens;
-12 would give 14 tokens;
-11 would give 15 tokens;
-10 would give 16 tokens;
-9 would give 17 tokens;
-8 would give 18 tokens;
-7 would give 19 tokens;
-6 would give 20 tokens;
-5 would give 21 tokens;
-4 would give 22 tokens;
-3 would give 23 tokens;
-2 would give 24 tokens;
-1 would give 25 tokens.
In this way would encourage people to reach the highest possible position.
Anyway, the event improved a little.
Although I think there are still things to polish in that type of honor pvp.
Maybe some bost, like super speed, super damage, hp regeneration, immortality, etc.
As well as disadvantages, poisons, hp reduction, slowness, damage reduction, etc.
Randomly scattered on the map.
Just some ideas. From my point of view honor pvp is so simple that it ends up being boring and easily manipulated.
Way to be "last standing" is only hiding as much as possible especially on warr/mage. I've won some matches on warrior with zero kills lol, this is very boring. Would be better if warr/mage could kill too (real kill, not just stealing) + tokens for kills only, not for hiding and waiting when everyone kill each other.
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